I'm currently continuing the work on the RuneLite client, slowly but surely making progress. I have now made several changes to improve the look, feel and behavior of the client and loading screen (things simply didn't behave the way you'd expect to and the screen settings would reset on each client startup). The login screen and login handling still needs some work, which is what I'm now working on. After that, there are a lot of finishing touches still to be done before we will have a properly functional client, but nothing we can't handle.
I do apologize for currently being unresponsive on the forums, Discord and the internal communications channel. I have very limited time and energy to work on PkHonor in my spare time outside my freelance programming work (considering I have a family to support and I no longer get paid for my work on PkHonor). As such, I have currently decided to dedicate as much of the time and energy I have for PkHonor on actual development. I'll be sure to keep up with the ongoing discussions and requests when I am able to .
Events
IN PROGRESS:
Cerberus
+20% drops, double pet drops, access without slayer task
2024-11-21 07:00 UTC (3h)
+50% PkHonor Points
2024-11-22 08:00 UTC (3d)
Pest Control
Double Pest Control Points
2024-11-23 03:00 UTC (3h)
2024-11-23 11:00 UTC (3h)
2024-11-23 19:00 UTC (3h)
2024-11-23 11:00 UTC (3h)
2024-11-23 19:00 UTC (3h)
Scorpia
+20% drops, double pet drops
2024-11-26 03:00 UTC (3h)
2024-11-26 11:00 UTC (3h)
2024-11-26 19:00 UTC (3h)
2024-11-26 11:00 UTC (3h)
2024-11-26 19:00 UTC (3h)
Double farming & herblore XP
Double farming & herblore XP
2024-11-29 08:00 UTC (3d)
Recent Posts
Re: Continuing the work on the RuneLite clientin Developers Blog
by Nolan
on Thu Nov 21, 2024 3:20 am
Re: Staff Update #80 - Hunkofman resigns.
in General Discussion
by Nolan
on Thu Nov 21, 2024 3:08 am
Re: Kings - Raids, Events, Skilling, PvP, Beginner-Friendly!
in Clans
by Nolan
on Thu Nov 21, 2024 3:05 am
Re: Kings - Raids, Events, Skilling, PvP, Beginner-Friendly!
in Clans
by James
on Wed Nov 20, 2024 6:07 pm
Re: Kings - Raids, Events, Skilling, PvP, Beginner-Friendly!
in Clans
by Kaymahn1
on Wed Nov 20, 2024 5:37 pm
Recent Topics
Staff Update #80 - Hunkofman resigns.in General Discussion
by Jayden
on Tue Nov 19, 2024 2:22 am
Continuing the work on the RuneLite client
in Developers Blog
by Mike
on Sun Nov 17, 2024 11:03 pm
ODA shouted us out!
in General Discussion
by Ayeno1
on Sun Nov 17, 2024 9:20 pm
[LOAN] omp - Attack Like
in Player-Made Deals
by Omp
on Thu Nov 14, 2024 5:37 pm
pkhonor has died
in General Discussion
by Smokeyfr
on Wed Nov 13, 2024 9:48 pm
News
Bandos GWD - Community PvM event
Welcome back to the latest community bossing event. This weekend we will be killing General Graardor. General Graardor can be found in the God Wars Dungeon. Throughout this event all players will be able to use the ::event command to teleport directly to the Bandosian Stronghold.
This event features 3 major perks:
- +20% drop rates
- Double Pet drop rate
- No Killcount Requirement
Starts in:
Ends in:
Community goal: 7,500 kills
Personal goal: 15,000 damage
Rewards for completing the personal goal (only if the community goal is reached)
For regular accounts:
Spoiler: show
Spoiler: show
Top 10 competition for regular accounts
The top 10 regular accounts who have dealt the most damage will earn an additional reward.
Spoiler: show
Top 10 competition for ironman accounts
The top 10 ironman accounts who have dealt the most damage will earn an additional reward.
Spoiler: show
News
Smoke devil - Community PvM event
Welcome back to the latest community bossing event. This weekend we will be preventing the Thermonuclear Smoke Devil from going critical. The Thermonuclear Smoke Devil can be found at the bottom of the Edgeville well. Throughout this event all players will be able to use the ::event command to teleport directly into the lair.
This event features 2 major perks:
- +20% drop rates
- Double Pet drop rate
If you are unfamiliar with community events or how they work, please refer to our Zamorak GWD event announcement post.
Starts in:
Ends in:
Community goal: 10,000 kills
Personal goal: 25,000 damage
Rewards for completing the personal goal (only if the community goal is reached)
For regular accounts:
Spoiler: show
Spoiler: show
Top 10 competition for regular accounts
The top 10 regular accounts who have dealt the most damage will earn an additional reward.
Spoiler: show
Top 10 competition for ironman accounts
The top 10 ironman accounts who have dealt the most damage will earn an additional reward.
Spoiler: show
Bonus Rewards:
Spoiler: show
Developers Blog
Regarding project Zanaris
For the past month or so, there's been a lot of talk about project Zanaris. For those who are not informed about this, you can visit https://zanaris.runescape.com. Basically, project Zanaris is a platform for community OSRS servers, led by Jagex, where people can customize their own OSRS server, and thereby basically creating a sort of RSPS that is officially tied to OSRS, with all the OSRS content already in there.
This project opens up a big opportunity for RSPS developers to make their own sort of RSPS without having to spend weeks and months and years adding the latest OSRS content (not to mention being legal unlike RSPS now) and instead focusing all their attention on customizing the server. A lot of details are still unknown, and we're not sure how far this customization can go, but it does sound pretty exciting from a developer's point of view.
At this point, it is too early to tell whether we would like to partake in project Zanaris, but I think it is unlikely to happen as it would mean I would have less time I can spend on PkHonor. I have my heart and soul put into this game, and I want to stick to two of my promises that I had made in the past:
I normally don't discuss financials with outsiders, but this one time I'll make an exception, so that you all understand the current situation. As it is, PkHonor brings in just enough money to keep our servers running (no worries, even if the donations run dry, I'll keep the server running from my own savings as I did back in 2010 if needed). However, that also means there is no money left to pay either myself or Rapsey. As a result, I have no choice but to keep taking on assignments a a freelance programmer so that I can pay my bills, and to work on PkHonor in my spare time.
Mind you, I don't care that much about not being paid for my work on this server. But it does mean that I can only do so in my spare time, purely as a hobby as I did back in the early days of the server. I really want to release the RuneLite client and all the newest OSRS content (and some cool custom endgame content of our own), but it's going to take me some time before I can do so.
On the upside, I've decided to take on very few freelance projects the next couple of months, so that I can focus more attention on PkHonor. It does mean I'll have to live off my savings for a bit, but at least I'll be able to bring some updates to this game again without burning myself out by trying to balance it with half a dozen freelance assignments, as I did in the past with all its consequences for my mental health.
This project opens up a big opportunity for RSPS developers to make their own sort of RSPS without having to spend weeks and months and years adding the latest OSRS content (not to mention being legal unlike RSPS now) and instead focusing all their attention on customizing the server. A lot of details are still unknown, and we're not sure how far this customization can go, but it does sound pretty exciting from a developer's point of view.
At this point, it is too early to tell whether we would like to partake in project Zanaris, but I think it is unlikely to happen as it would mean I would have less time I can spend on PkHonor. I have my heart and soul put into this game, and I want to stick to two of my promises that I had made in the past:
- PkHonor will never shut down as long as there is as much as a single person playing it
- There will never be an eco reset. If someone stops playing and come back 20 years from now, they'll find their accounts in exactly the same state in which they left them
I normally don't discuss financials with outsiders, but this one time I'll make an exception, so that you all understand the current situation. As it is, PkHonor brings in just enough money to keep our servers running (no worries, even if the donations run dry, I'll keep the server running from my own savings as I did back in 2010 if needed). However, that also means there is no money left to pay either myself or Rapsey. As a result, I have no choice but to keep taking on assignments a a freelance programmer so that I can pay my bills, and to work on PkHonor in my spare time.
Mind you, I don't care that much about not being paid for my work on this server. But it does mean that I can only do so in my spare time, purely as a hobby as I did back in the early days of the server. I really want to release the RuneLite client and all the newest OSRS content (and some cool custom endgame content of our own), but it's going to take me some time before I can do so.
On the upside, I've decided to take on very few freelance projects the next couple of months, so that I can focus more attention on PkHonor. It does mean I'll have to live off my savings for a bit, but at least I'll be able to bring some updates to this game again without burning myself out by trying to balance it with half a dozen freelance assignments, as I did in the past with all its consequences for my mental health.
News
30 August Updates: Bugfixes & QoL
The following bugs have been fixed:
The following features have been added:
- Completing easy, medium or hard combat achievements would allow you to get stackable elite clue boxes. Now you can only get stackable clue boxes up to the level of combat achievements you have completed, as was initially intended upon release of the feature (viewtopic.php?p=771012)
- The dragon hunter crossbow (b) would not display the correct weapon interface (viewtopic.php?p=771052)
- Switching your prayer from chivalry or piety to burst of strength, superhuman strength or ultimate strength would still leave you with an invisible attack boost while also draining your prayer points (viewtopic.php?p=771010)
- Quickly switching prayers on and off for some time would delay the draining of prayer for several seconds (viewtopic.php?p=771028#p770913)
- Ring of suffering (r) and Ring of suffering (ri) charges were lost upon death. This is no longer the case in PvM, although the charges will still be lost in PvP (and the uncharged ring dropped for the killer, viewtopic.php?t=87743)
- The pirate's hook was being equipped in the shield slot, while it belongs in the gloves slot. This has now been fixed (along with the crabclaw hook for the honors that want to spawn it, or for when we add it in a future update, viewtopic.php?p=771018)
- When teleporting away from a dwarf multicannon, the cannon would remain in place (and prevent other players from playing risky barrows) if you don't have enough free inventory slots to receive the cannon. Cannons are now immediately removed when teleporting away (viewtopic.php?p=771054)
- Using the stairs at glacors allowed players to enter the frost dragons lair without having the appropriate portal in their player-owned house. These stairs have now been disabled (viewtopic.php?t=87846)
- Once you opened the combat achievement interface, you could no longer view (or withdraw) the content of loot keys because both interfaces used to have the same ID
- Cannons would not fire when a player only has a small amount of cannonballs with them
- Players were able to have more than one of each of Ghommal's hilts on their account
The following features have been added:
- When saving a preset, your current pet (if any) will also be saved to the preset. When loading the preset, the pet will be withdrawn from your bank account and automatically start following you around (viewtopic.php?t=80451)
- Any ammo (arrows/bolts/...) you pick up from the ground will automatically be put into your ammo slot if you have that ammo equipped. This also applies to stackable weapons such as javelins. Note that this does not apply to toxic blowpipe ammo (viewtopic.php?p=771037)
- When soloing the Theatre of Blood, only one Nylocas Matomenos will now spawn during Verzik Vitur's second phase instead of two (viewtopic.php?t=87584)
- Completing the Chambers of Xeric in challenge mode now additionally registers a regular Chambers of Xeric completion. This counts toward both your kill count book and combat achievements (viewtopic.php?f=134&t=87781)