Updated on 6 December 2013
-> The WildyWyrm no longer spawns randomly in the wilderness but will be constantly patrolling this area, just south of the wilderness wall, north of the red dragon isle:
Its hitpoints, stats and rewards remain the same, and it remains the best source for hard and elite clue scrolls. When killed, the wyrm will respawn randomly within the marked area and continue its patrol.
-> The stats of the third-age druidic cloak have been buffed. They are now as follows: +11 magic...
Updated on 22 November:
-> Fixed fletching XP while having Brawling gloves (fletching) equipped
-> You can now once again access the grand exchange from any bank booth, including Edgeville. This restriction was introduced to spread people out between Edgeville and Varrock
whereas everyone used to be in Edgeville in the past making it far too crowded. Since Varrock has been the trading center for a while, we believe this restriction no longer necessary.
-> Ring of life will no longer require 1 law...
At the moment I'm working on creating a drop party system. The system will be pretty straightforward, where any player can put items in a chest, pull the lever and balloons will drop from above. Those balloons can be popped by other players by stepping on them and will have a chance at containing one of the items put in the chest.
This will obviously take place in the party room in Seer's village. The ::private location will simultaneously be moved to the desert (where it used to be).
As a litt...
Due to loads of work for school and IRL circumstances, I will only be able to finish and release the planned update by tomorrow (this update is in regards to changes to clue scrolls, custom whips and mystery boxes). My apologies for this delay.
Update: below you'll find a list of all changes to custom whips and the morph ring (these are all finished already and will be released on the server tomorrow):
-> Being transformed into death (grim reaper) now only offers 45 bonus hitpoints instead of ...
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