Time for some glacors

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Your opinion on glacors

I agree that glacors should be donator-only
89
33%
Glacors should be for all players, you capitalist swine
23
9%
Glacors should be personalized (each player their own cave)
38
14%
Glacors should be in one cave where multiple players can be present
58
22%
Glacors should be in single-combat (note: if this is chosen, all spawned glacytes will be able to attack a player at the same time)
17
6%
Glacors should be in single-combat, but glacors and glacytes should be able to damage other players if they stand too close (just like RS)
20
7%
Glacors should be in multi-combat
23
9%
 
Total votes: 268

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Ross
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Re: Time for some glacors

Post by Ross » Tue Mar 03, 2015 8:24 pm

Glacors should be in single-combat, but glacors and glacytes should be able to damage other players if they stand too close (just like RS)
This will just cause crashing and griefing issues, reconsider it.
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Torey lanez
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Re: Time for some glacors

Post by Torey lanez » Tue Mar 03, 2015 8:34 pm

No pity wrote:
Glacors should be in single-combat, but glacors and glacytes should be able to damage other players if they stand too close (just like RS)
This will just cause crashing and griefing issues, reconsider it.
I agree, it'll be a farm fest for a good majority of the server who have decent items/death.
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D0peswaq
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Re: Time for some glacors

Post by D0peswaq » Wed Mar 04, 2015 12:05 am

Swaggit wrote:I think I'm all for being able to PK in said cave, the new clan #Divas can surely take over.
^

I think it should be in the wild. Anything to encourage deep wild pking is a positive. Also means less people will be willing to go there/risk good gear therefore won't be a ton of them within a day.

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Elite reborn
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Re: Time for some glacors

Post by Elite reborn » Wed Mar 04, 2015 12:09 am

I might rejoin cause' of this. Let's get rid of ALL steads + others, and make it fun to get 'em.
suh dude

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Rawr
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Re: Time for some glacors

Post by Rawr » Wed Mar 04, 2015 12:10 am

D0peswaq wrote:
Swaggit wrote:I think I'm all for being able to PK in said cave, the new clan #Divas can surely take over.
^

I think it should be in the wild. Anything to encourage deep wild pking is a positive. Also means less people will be willing to go there/risk good gear therefore won't be a ton of them within a day.
1) Wilderness PKing =/= killing PVMers. That isn't necessarily a positive outcome of its just people going there for free PKP.

2) If few people go there because of the risk and constant PKers, prices of boots will skyrocket and they won't be a viable option for most people in most scenarios. If they become too expensive though (even 1B each), this won't necessarily boost activity because there will be better money making methods that require less risk. All it will do is make them dead content after a few days.
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D0peswaq
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Re: Time for some glacors

Post by D0peswaq » Wed Mar 04, 2015 12:31 am

Rawr wrote:
D0peswaq wrote:
Swaggit wrote:I think I'm all for being able to PK in said cave, the new clan #Divas can surely take over.
^

I think it should be in the wild. Anything to encourage deep wild pking is a positive. Also means less people will be willing to go there/risk good gear therefore won't be a ton of them within a day.
1) Wilderness PKing =/= killing PVMers. That isn't necessarily a positive outcome of its just people going there for free PKP.

2) If few people go there because of the risk and constant PKers, prices of boots will skyrocket and they won't be a viable option for most people in most scenarios. If they become too expensive though (even 1B each), this won't necessarily boost activity because there will be better money making methods that require less risk. All it will do is make them dead content after a few days.
1. It's still PVP. If they go into the wilderness, they should be prepared for a fight. It makes it far more exciting.

2. I would rather the boots be 1b than dirt cheap if they have decent stats. People will still desire them no matter what as they will be the highest bonus boots.

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The underdog
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Re: Time for some glacors

Post by The underdog » Wed Mar 04, 2015 12:40 am

I don't play anymore idc much about those boots but I have one thing to say about the cave location:
DO NOT put it in deep wilderness. (or any wilderness level for that matter).

Just make the monsters op AF, put the cave behind nex requiring 10 nex killcount or make them even more rare to get if you want them to be expensive.
Last edited by The underdog on Wed Mar 04, 2015 12:45 am, edited 2 times in total.
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Lkn
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Re: Time for some glacors

Post by Lkn » Wed Mar 04, 2015 12:44 am

The underdog wrote:I don't play anymore idc much about those boots but I have one thing to say about the cave location:
DO NOT put it in deep wilderness.
Why not? It would be pointless to put it at like lets say 10-20 wild.
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The underdog
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Re: Time for some glacors

Post by The underdog » Wed Mar 04, 2015 12:47 am

Lkn wrote:
The underdog wrote:I don't play anymore idc much about those boots but I have one thing to say about the cave location:
DO NOT put it in deep wilderness.
Why not? It would be pointless to put it at like lets say 10-20 wild.
I don't want such thing in the wilderness for reasons I've yelled at the forums in my last 940 posts.

Though it might not be too bad if the cave acts exactly like the king black dragon lair.
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Nickrock234
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Re: Time for some glacors

Post by Nickrock234 » Wed Mar 04, 2015 2:33 am

Keep glacors in an area where they are a bit more difficult to access. I like the idea of having the cave entrance in the wilderness and the cave itself non-wilderness; just like corporeal beast in Runescape.
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