Client source upgrade

PkHonor's work in progress and future updates will be posted here.
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Mike
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Re: Client source upgrade

Post by Mike » Thu Jun 30, 2016 9:18 pm

To clarify: NO eco reset. NO changes to custom items, transformations and whatnot. I do understand that PkHonor might look and feel a little different with the client upgrade, but behind it is still the exact same PkHonor as you've always known so it should be nothing but improvements.

As for elite void and avatars, I'll release those before the revision upgrade ;)

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Nolan
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Re: Client source upgrade

Post by Nolan » Thu Jun 30, 2016 9:53 pm

Mike wrote:As for elite void and avatars, I'll release those before the revision upgrade ;)
*cough* Along with smelt all & smith x/all *cough*

Thanks Mike.
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Pajama treee
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Re: Client source upgrade

Post by Pajama treee » Thu Jun 30, 2016 9:55 pm

Nolan wrote:
Mike wrote:As for elite void and avatars, I'll release those before the revision upgrade ;)
*cough* Along with smelt all & smith x/all *cough*

Thanks Mike.
and a few iron men updates pls ty :)

Hayden
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Re: Client source upgrade

Post by Hayden » Thu Jun 30, 2016 10:37 pm

Pajama treee wrote:
Nolan wrote:
Mike wrote:As for elite void and avatars, I'll release those before the revision upgrade ;)
*cough* Along with smelt all & smith x/all *cough*

Thanks Mike.
and a few iron men updates pls ty :)
wildywyrm fix please

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Skiller
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Re: Client source upgrade

Post by Skiller » Fri Jul 01, 2016 9:40 pm

Will we still be able to customize our client, in terms of ranks images etc?
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Bite rsps
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Re: Client source upgrade

Post by Bite rsps » Sat Jul 02, 2016 4:33 pm

Nice, finally an update that will attract new players. Good job! :thumbsup:
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Blahblahdie
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Re: Client source upgrade

Post by Blahblahdie » Sat Jul 02, 2016 4:50 pm

Mike wrote:To clarify: NO eco reset. NO changes to custom items, transformations and whatnot. I do understand that PkHonor might look and feel a little different with the client upgrade, but behind it is still the exact same PkHonor as you've always known so it should be nothing but improvements.

As for elite void and avatars, I'll release those before the revision upgrade ;)
But ultimately, you get to decide on the animations since they won't be forced upon during the client update, right?
Things like different style of Dharok's axe swings, the actual dark bow special, etc
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Rapsey
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Re: Client source upgrade

Post by Rapsey » Sat Jul 02, 2016 4:57 pm

Blahblahdie wrote:But ultimately, you get to decide on the animations since they won't be forced upon during the client update, right?
Things like different style of Dharok's axe swings, the actual dark bow special, etc
Are details like that really worth making a setting for? Doesn't exactly make it easier for us, having to figure out a way to get old animations to work in a new client (usually it's the other way around lol) and then maintaining two sets of animations until the end of time.

Blahblahdie
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Re: Client source upgrade

Post by Blahblahdie » Sat Jul 02, 2016 5:18 pm

Rapsey wrote:
Blahblahdie wrote:But ultimately, you get to decide on the animations since they won't be forced upon during the client update, right?
Things like different style of Dharok's axe swings, the actual dark bow special, etc
Are details like that really worth making a setting for? Doesn't exactly make it easier for us, having to figure out a way to get old animations to work in a new client (usually it's the other way around lol) and then maintaining two sets of animations until the end of time.
I asked because I remember going through ingame suggestions, and seeing these brought up with a *hint* of possibly being fixed.
But I don't think you understood what I was getting at, because
get old animations to work in a new client
would mean that they're already the new updates I'm talking about. So you answered my question, conclusion is the animations should most likely be up to date then.
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Rapsey
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Re: Client source upgrade

Post by Rapsey » Sat Jul 02, 2016 5:36 pm

Blahblahdie wrote:I asked because I remember going through ingame suggestions, and seeing these brought up with a *hint* of possibly being fixed.
But I don't think you understood what I was getting at, because
get old animations to work in a new client
would mean that they're already the new updates I'm talking about. So you answered my question, conclusion is the animations should most likely be up to date then.
I can't say for sure but they should be, yes.

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