Past server updates [last: 30 August 2024]
- Mike
- Programmer
- Posts: 6346
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
17 June 2016
> As of now, whenever you switch your weapon (or unequip a weapon), you'll stop attacking your enemy, just like it is in RuneScape. This will allow for easier hybridding in the wilderness.
For anyone who wants to keep on attacking on weapon switch, we've added a setting in ::settings
> A duel will now only end in a draw if both players kill each other within the same game tick. If you die more than 1 game tick after the other player, it will be a win for whoever died last.
> Added the command ::commands, which brings you to our wiki page with all in-game commands. This list is auto-generated, so it will always remain up to date when we add new commands. The commands tab in your client is also updated.
> Upon popular request, we've reverted our crown pack back to the original one. The programmer and staff manager crowns remain the 'new' ones, the rest is back to how it used to be. However, you can now easily add your own custom crown packs by adding your own crown images in a subfolder of your cache/Sprites/Player. You can then select your crown pack in-game through ::settings. We've already added all the new crowns (as they used to be right before this update) as your first custom crown pack.
Pest Control improvements
> You now have 6 minutes to complete a game instead of 4
> You can now use the ladders and watchtowers
> You can now close the gates
> There is now a void knight (with 200 hitpoints) that you need to protect against the pests. If the knight dies, you lose the game, but each time a portal is destroyed, the knight heals for 50 hitpoints (up to its maximum of 200 HP)
> Pests are now aggressive towards the void knight
> Brawlers and ravagers can destroy the gates (there is no way to repair the gates yet - will be added in the next update)
> Splatters will explode when they come close to the gates, dealing significant damage to the gates and any nearby players
> Defilers and torchers can shoot over the walls
> Shifters can teleport through walls
> Spinners now properly repair damage to portals
For anyone who wants to keep on attacking on weapon switch, we've added a setting in ::settings
> A duel will now only end in a draw if both players kill each other within the same game tick. If you die more than 1 game tick after the other player, it will be a win for whoever died last.
> Added the command ::commands, which brings you to our wiki page with all in-game commands. This list is auto-generated, so it will always remain up to date when we add new commands. The commands tab in your client is also updated.
> Upon popular request, we've reverted our crown pack back to the original one. The programmer and staff manager crowns remain the 'new' ones, the rest is back to how it used to be. However, you can now easily add your own custom crown packs by adding your own crown images in a subfolder of your cache/Sprites/Player. You can then select your crown pack in-game through ::settings. We've already added all the new crowns (as they used to be right before this update) as your first custom crown pack.
Pest Control improvements
> You now have 6 minutes to complete a game instead of 4
> You can now use the ladders and watchtowers
> You can now close the gates
> There is now a void knight (with 200 hitpoints) that you need to protect against the pests. If the knight dies, you lose the game, but each time a portal is destroyed, the knight heals for 50 hitpoints (up to its maximum of 200 HP)
> Pests are now aggressive towards the void knight
> Brawlers and ravagers can destroy the gates (there is no way to repair the gates yet - will be added in the next update)
> Splatters will explode when they come close to the gates, dealing significant damage to the gates and any nearby players
> Defilers and torchers can shoot over the walls
> Shifters can teleport through walls
> Spinners now properly repair damage to portals
- Mike
- Programmer
- Posts: 6346
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
18 June 2016
> Fixed the bug that caused Pest Control pests to spawn at the main island
> Slightly reduced the amount of pests that initially spawn at the start of the game
> As of now, if you're in the boat but a game is still ongoing, you'll get the see the status of the game (void knight & portals health) so you can estimate how long until it's over and you can join the next game. When the game is over it switches back to the regular 'boat' interface with the wait timer.
> Fixed admins not showing up in the staff list
> Slightly reduced the amount of pests that initially spawn at the start of the game
> As of now, if you're in the boat but a game is still ongoing, you'll get the see the status of the game (void knight & portals health) so you can estimate how long until it's over and you can join the next game. When the game is over it switches back to the regular 'boat' interface with the wait timer.
> Fixed admins not showing up in the staff list
- Mike
- Programmer
- Posts: 6346
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
20 June 2016
> Fixed the gates at PC for the Pest Invasion quest
> The accuracy of the Dragon Dagger's special attack has been slightly buffed
> All droprates on clue scrolls (easy, normal, hard & elite) from monsters and bosses have been buffed
> The droprate on clue scrolls from the Barrows chest has been lowered quite a bit. There is now also a chance to get hard clue scrolls instead of just elites (but you still get more elites than hards)
> Added the command ::checkstreak <name>, which will tell you the killstreak & Bounty Hunter target streak of the player with name <name>.
> Fixed the bug where admins no longer showed up in ::staff
> There is now an extra refund store keeper in Edgeville, right next to the building with the ::shops
> Glacors & their Glacytes will now remain aggressive towards you if you're fighting them
> The Glacors their positioning has been fixed, they always stood 1 square more to the East than they should be (their size was accidentally set to 4x4 instead of 2x2)
> The accuracy of the Dragon Dagger's special attack has been slightly buffed
> All droprates on clue scrolls (easy, normal, hard & elite) from monsters and bosses have been buffed
> The droprate on clue scrolls from the Barrows chest has been lowered quite a bit. There is now also a chance to get hard clue scrolls instead of just elites (but you still get more elites than hards)
> Added the command ::checkstreak <name>, which will tell you the killstreak & Bounty Hunter target streak of the player with name <name>.
> Fixed the bug where admins no longer showed up in ::staff
> There is now an extra refund store keeper in Edgeville, right next to the building with the ::shops
> Glacors & their Glacytes will now remain aggressive towards you if you're fighting them
> The Glacors their positioning has been fixed, they always stood 1 square more to the East than they should be (their size was accidentally set to 4x4 instead of 2x2)
- Mike
- Programmer
- Posts: 6346
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
28 June 2016
> The Dagannoth Kings have been added to the bookcase. Each king is counted separately.
> If someone gets frozen or entangled and their opponent walks offscreen, they'll now remain frozen
> Fixed the bug that allowed players to get easy killstreaks in the wilderness (they now have the same restrictions as getting killcount or PkHonor Points in PvP)
> As of now, each time you gain XP (and you have your XP counter visible), you'll also see the icon of the skill you've gained XP in
> The Glacor in the donator Slayer Cave (through the Player-Owned House portal room) is now non-aggressive
> The death animation for regular players has been reverted to what it was before
> If someone gets frozen or entangled and their opponent walks offscreen, they'll now remain frozen
> Fixed the bug that allowed players to get easy killstreaks in the wilderness (they now have the same restrictions as getting killcount or PkHonor Points in PvP)
> As of now, each time you gain XP (and you have your XP counter visible), you'll also see the icon of the skill you've gained XP in
> The Glacor in the donator Slayer Cave (through the Player-Owned House portal room) is now non-aggressive
> The death animation for regular players has been reverted to what it was before
- Mike
- Programmer
- Posts: 6346
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
25 July 2016
No updates for a while due to the dev being on vacation glad to be back!
RSPS100 has now become a tier 1 toplist!
RSPS100 has now become a tier 1 toplist!
- Mike
- Programmer
- Posts: 6346
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
31 July 2016
Added two cosmetic items to the vote store:
> Black halloween mask: looks the same like the red, green or blue halloween mask, except it's black Costs 700 vote points as well as 1 green, 1 blue and 1 red hween mask.
> Partyhat & specs: look like the wise old man! Costs 1500 vote points, 1 rainbow partyhat and a pair of gnome goggles (which you can obtain during the Correcting History quest - you can always talk to the gnome after the quest to get a new pair if you lost or spent it)
> Black halloween mask: looks the same like the red, green or blue halloween mask, except it's black Costs 700 vote points as well as 1 green, 1 blue and 1 red hween mask.
> Partyhat & specs: look like the wise old man! Costs 1500 vote points, 1 rainbow partyhat and a pair of gnome goggles (which you can obtain during the Correcting History quest - you can always talk to the gnome after the quest to get a new pair if you lost or spent it)
- Mike
- Programmer
- Posts: 6346
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
18 August 2016
> Having a GWD boss pet follow you around in the GodWars Dungeon will now make the minions belonging to that god unaggressive (either lucky or regular version), in the same way as wearing a piece of equipment belonging to that god makes its minions unaggressive.
> Praying at a GWD altar now gives +15 bonus prayer points if you have the boss pet from that room following you (either lucky or regular version). This bonus stacks with the bonus prayer points you get when wearing gear that belongs to that god.
> Praying at a GWD altar when transformed into an NPC from that boss now gives +30 bonus prayer points instead of +50 (aviansie for Arma altar, ork for Bandos, werewolf for Zamorak, priest for Saradomin, archmage/death for any altar including Nex). Stacks with pet bonus.
> The max hit dummy's defenses have been removed altogether for ranged & magic attacks so you can't splash on it anymore
> Transformation spells (bought from the Make-Over Mage as optional part of The Last Journey quest) now cost 1250 donator credits each instead of 1500. Keep in mind that the Morph Ring (from the magic chest in a player-owned house dungeon) also has these transformation spells included for free, provided you have enough charges.
> Fixed a bug where if the database connection fails, players log in as level 3 accounts with no stats or items. Everyone always gets their original account back when the database connection is restored, but now you'll get an appropriate error instead of logging in as level 3.
> Improved the way database connections are handled, so the server can easily recover itself when such failures happen. Up to now, we had to manually restart the server to fix faulty database connections, but as of now the server will be able to recover them on his own and any such issues should only last for a couple of minutes at the most before everything is back to normal.
> Praying at a GWD altar now gives +15 bonus prayer points if you have the boss pet from that room following you (either lucky or regular version). This bonus stacks with the bonus prayer points you get when wearing gear that belongs to that god.
> Praying at a GWD altar when transformed into an NPC from that boss now gives +30 bonus prayer points instead of +50 (aviansie for Arma altar, ork for Bandos, werewolf for Zamorak, priest for Saradomin, archmage/death for any altar including Nex). Stacks with pet bonus.
> The max hit dummy's defenses have been removed altogether for ranged & magic attacks so you can't splash on it anymore
> Transformation spells (bought from the Make-Over Mage as optional part of The Last Journey quest) now cost 1250 donator credits each instead of 1500. Keep in mind that the Morph Ring (from the magic chest in a player-owned house dungeon) also has these transformation spells included for free, provided you have enough charges.
> Fixed a bug where if the database connection fails, players log in as level 3 accounts with no stats or items. Everyone always gets their original account back when the database connection is restored, but now you'll get an appropriate error instead of logging in as level 3.
> Improved the way database connections are handled, so the server can easily recover itself when such failures happen. Up to now, we had to manually restart the server to fix faulty database connections, but as of now the server will be able to recover them on his own and any such issues should only last for a couple of minutes at the most before everything is back to normal.
- Mike
- Programmer
- Posts: 6346
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
10 September 2016
> Made a couple of improvements in the way players are saved, to prevent the sort of minor rollbacks & lost items that a couple of players have been experiencing the past week. We'll be keeping an eye on it though, to make sure no more items are being lost due to our database connection acting like a teenager.
> Clue scrolls dropped by TzTok-Jad will now drop outside the fight cave so you can actually pick them up
> Clue scrolls dropped by TzTok-Jad will now drop outside the fight cave so you can actually pick them up
- Mike
- Programmer
- Posts: 6346
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
16 September 2016
> The KBD head mount in the Player-Owned House can now be used to instantly and fully recharge your DragonFire Shield (DFS must be equipped). You can do this once every 10 minutes and only inside your own POH.
> Frost Dragons have been added as a slayer task for both Elite Slayer Masters (wild and non-wild). We wanted to add these some time ago, but due to technical limitations, there was no way to determine whether someone had a portal to Frost Dragons in their POH portal room or not. With the addition of Frost Dragons in the wilderness - available to all players - this now became a possibility.
Note that the Elite Slayer Master (non-wilderness) will not assign Frost Dragons to non-premium members. Only the Elite Slayer Master (wilderness) will assign Frost Dragons to non-premium members, since you need premium status to build the POH portal required to get to the ones outside the wilderness.
> The amount of times you have to kill Nex on a slayer task has been slightly lowered, while the amount of slayer points you receive has been increased to 40 (from 30). Amount of assigned Krakens and Giant Moles have also been sightly lowered. Amount of assigned Dagannoth Kings and Kalphite Queens has been slightly increased.
> Fixed a bug where a slayer master wouldn't assign you the Dagannoth kings if you had less than 20 achievements, nor would they assign KQ if you had less than 26 achievements for the Wise Old Man. Everyone can now get these monsters assigned.
> You can now use the iron ladder at barrelchests to leave the cave, same for the shimmering mist at the Ice Strykewyrm cave.
> Armadyl Crossbow and Zamorakian Hasta drops are now registered in the Player-Owned House bookcase as rare GWD drops.
> We've made additional improvements to the way the server connects to our database, so we can ensure an even more stable connection between server and database, as well as making sure all of our data remains consistent and not a single piece of it goes lost. We already had a system in place to retry a player save if the server loses database connection, but broken database connections will now also be properly discarded without any loss of data (so we don't even need the retry system anymore, but I've left it in for good measure).
> Frost Dragons have been added as a slayer task for both Elite Slayer Masters (wild and non-wild). We wanted to add these some time ago, but due to technical limitations, there was no way to determine whether someone had a portal to Frost Dragons in their POH portal room or not. With the addition of Frost Dragons in the wilderness - available to all players - this now became a possibility.
Note that the Elite Slayer Master (non-wilderness) will not assign Frost Dragons to non-premium members. Only the Elite Slayer Master (wilderness) will assign Frost Dragons to non-premium members, since you need premium status to build the POH portal required to get to the ones outside the wilderness.
> The amount of times you have to kill Nex on a slayer task has been slightly lowered, while the amount of slayer points you receive has been increased to 40 (from 30). Amount of assigned Krakens and Giant Moles have also been sightly lowered. Amount of assigned Dagannoth Kings and Kalphite Queens has been slightly increased.
> Fixed a bug where a slayer master wouldn't assign you the Dagannoth kings if you had less than 20 achievements, nor would they assign KQ if you had less than 26 achievements for the Wise Old Man. Everyone can now get these monsters assigned.
> You can now use the iron ladder at barrelchests to leave the cave, same for the shimmering mist at the Ice Strykewyrm cave.
> Armadyl Crossbow and Zamorakian Hasta drops are now registered in the Player-Owned House bookcase as rare GWD drops.
> We've made additional improvements to the way the server connects to our database, so we can ensure an even more stable connection between server and database, as well as making sure all of our data remains consistent and not a single piece of it goes lost. We already had a system in place to retry a player save if the server loses database connection, but broken database connections will now also be properly discarded without any loss of data (so we don't even need the retry system anymore, but I've left it in for good measure).
- Mike
- Programmer
- Posts: 6346
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
24 September 2016
> The WildyWyrm spawn point at the Frost Dragons has been removed.
> Some additional WW spawn points and clues have been added.
> A couple of items have been added to the crystal chest (see our drops page for more info - after the update)
> Glacors have been made unaggressive
> The "Smelt 10" option for smelting bars has been replaced with "Smelt All" and a "Make All" option has been added for smithing & jewelry crafting.
> You can now choose to block Frost Dragons as slayer task
> Some additional WW spawn points and clues have been added.
> A couple of items have been added to the crystal chest (see our drops page for more info - after the update)
> Glacors have been made unaggressive
> The "Smelt 10" option for smelting bars has been replaced with "Smelt All" and a "Make All" option has been added for smithing & jewelry crafting.
> You can now choose to block Frost Dragons as slayer task