Yeah, I'd like to see something like this.Rick wrote: Example as elite (long term content)
- obtain all boss pet
- obtain all possible drops from Nex (or all bosses?)
- Build all possible rooms in your POH
See you could make this whole concept in great content thats acually fun to do and if you release the achievement cape as reward for ALL diaries done including some real elite stuff, people have something to go for
Sorry was quite excited about the whole concept..
Wilderness achievements & additions
- Troll n roll
- Premium Donator
- Posts: 2004
- Joined: Thu Jun 27, 2013 10:05 pm
- Location: ❄ My Igloo ❄
Re: Wilderness achievements & additions
Adam the lion wrote:If you are making super pots for profit on an rsps, you really need to re-evaluate your life.
- Grizzly mint
- Premium Donator
- Posts: 2329
- Joined: Mon Dec 09, 2013 9:08 am
Re: Wilderness achievements & additions
BH needs to be reworked if there are going to be requirements for it.
-
- Premium Donator
- Posts: 353
- Joined: Tue Jul 12, 2016 11:14 pm
Re: Wilderness achievements & additions
I think drops might make it a little unreliable and someone might get really mad after not getting a required item after very high kc. Why not just remove drop requirements and add kc requirements instead?
-
- Premium Donator
- Posts: 4
- Joined: Thu Feb 09, 2017 7:55 pm
Re: Wilderness achievements & additions
This would seem like the more logical approach, seeing as how I could kill 1 Vene and get the ring drop, it might take you 500+ kills to get it.A iron girl wrote:I think drops might make it a little unreliable and someone might get really mad after not getting a required item after very high kc. Why not just remove drop requirements and add kc requirements instead?
Also with so many of the requirements having to do with clue steps in the wildy, or getting clue drops, does this mean that rates on clue scroll drops are getting a buff? It's already been weeks since I've even seen a hard drop, let alone an elite
- The underdog
- Premium Donator
- Posts: 6565
- Joined: Sun Jan 26, 2014 11:53 pm
- Location: Loc
- Contact:
Re: Wilderness achievements & additions
People spent weeks if not months getting 500 legit kills from scratch and made sure not a single one was boosted. Because as far I know, boosting is against the rules? So don't consider any (future/past) kills to be boosted.Mike wrote:I played with the idea of allowing players to substitute certain PvP tasks with the 500 kills they have so far, but since a lot (if not most) of those are boosted anyway, we may want to have everyone redo all tasks. We haven't made a final decision on that yet.Jelle wrote:yes, everyone has to.Respire1337 wrote:What if I am already halfway trough the 500 kill mark for the completionist cape? Do those not count anymore for the comp? And that would mean after the release of the diaries, that I would have to do all the tasks from scratch?
Even as a full time pker I spent most time on the 500 kills of all comp cape requirements (because The underdog was a level 3 skiller at first).
So even if people are halfway now, just half the requirements? Not every single kill can be considered ofcourse.
#Justice4Church
#DemoteRyanHeResigned
#capes2presets2k18
#DemoteRyanHeResigned
#capes2presets2k18
- Tezey
- Honor Player
- Posts: 1679
- Joined: Thu Jul 03, 2014 7:13 pm
- Location: Sweden
Re: Wilderness achievements & additions
Die X amount of times in X equipment. If you pk this will happen automaticly so it's basicly a reward for trying to get better. Thoughts?
- Iron adam
- Event Coordinator
- Posts: 11868
- Joined: Sun Aug 24, 2014 6:07 am
- Contact:
Re: Wilderness achievements & additions
Very easily boosted.Tezey wrote:Die X amount of times in X equipment. If you pk this will happen automaticly so it's basicly a reward for trying to get better. Thoughts?
- Tezey
- Honor Player
- Posts: 1679
- Joined: Thu Jul 03, 2014 7:13 pm
- Location: Sweden
Re: Wilderness achievements & additions
With degradable/pkp shop gear?Adamthalion wrote:Very easily boosted.Tezey wrote:Die X amount of times in X equipment. If you pk this will happen automaticly so it's basicly a reward for trying to get better. Thoughts?
-
- Premium Donator
- Posts: 41
- Joined: Sun Mar 06, 2016 1:28 am
Re: Wilderness achievements & additions
An achievement to die multiple times in x gear? Moneysink much?Tezey wrote:With degradable/pkp shop gear?Adamthalion wrote:Very easily boosted.Tezey wrote:Die X amount of times in X equipment. If you pk this will happen automaticly so it's basicly a reward for trying to get better. Thoughts?
You can just buy the gear and go die with it and you get an "achievement"?
Nice challenge lol
- Azu rite
- Premium Donator
- Posts: 17605
- Joined: Wed Apr 10, 2013 1:42 am
- Location: Over there in that one place
Re: Wilderness achievements & additions
Kbd shouldn't even be in the wilderness to begin with...
Good luck getting 100 kills neat mage bank when hardly anyone goes out there.
You should have a old school wilderness requirement since it's dead content.
If You want more people pking near mage bank then add pking hotspots
Good luck getting 100 kills neat mage bank when hardly anyone goes out there.
You should have a old school wilderness requirement since it's dead content.
If You want more people pking near mage bank then add pking hotspots