Bounty Hunter rework
- Tezey
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Re: Bounty Hunter rework
Wouldn't this kill "fun" pking? Everyone just goes around hunting their targets and edge will be even more dead? Just a thought.
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- Premium Donator
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- Joined: Sat Jul 08, 2017 12:58 am
Re: Bounty Hunter rework
I like the idea of having bounty hunter enabled, but the BH timer needs to be worked out.
When you enter save zone it says you have 3 minutes, then jumps down to 1 minute in about 30 seconds, then goes back to 2 minutes. A full 2-3 minutes in safe zone is a decent amount of time to restock or regear but right now it’s to short.
Maybe adding a little timer for safe zone penalty in the bottom right like the barrage and veng timers were suggested.
When you enter save zone it says you have 3 minutes, then jumps down to 1 minute in about 30 seconds, then goes back to 2 minutes. A full 2-3 minutes in safe zone is a decent amount of time to restock or regear but right now it’s to short.
Maybe adding a little timer for safe zone penalty in the bottom right like the barrage and veng timers were suggested.
- Azu rite
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Re: Bounty Hunter rework
People already boost in bh.
Also can you make it so that capes that were in the refund box before the update cost the same as ones after the update?
Also can you make it so that capes that were in the refund box before the update cost the same as ones after the update?
- Rapsey
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Re: Bounty Hunter rework
Good idea. All 100M fire capes left in refund boxes have been lowered to 30M. Free max & comp capes will remain seeing as those players didn't know there would be a price when they died.Azu rite wrote:Also can you make it so that capes that were in the refund box before the update cost the same as ones after the update?
- Skiller
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- Grizzly mint
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- Troll n roll
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Re: Bounty Hunter rework
Yeah this sounds good. Give better intensives for pkers rather than forcing people into the wildy. The most important point imo is the timer. Currently you can just "skip" a target and have a 20 minute penalty.B0rnt0b3pk wrote:Instead of 20% xp boost (we've already got enough xp boosting items and events) I like your suggestion way more to compensate for it.
- Increased chance of artifact drop and/or artifacts is more profitable when you trade them in
- Increased amount if pkp per kill
- If another player is risking their Mysterious emblum and you kill him, you get it.
- The penalty timer should be decreased to 1-3 mins at max
- Bounty hunter shop should be reworked
I think all this combined would revive bounty hunter and make it viable.
Adam the lion wrote:If you are making super pots for profit on an rsps, you really need to re-evaluate your life.
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- Honor Player
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- Joined: Thu Apr 11, 2013 12:03 am
Re: Bounty Hunter rework
Low-effort comment, but I think a cool reward could be the ability to buy a pet for 500k-1m BH points from Mandrith. It could be a little mini-death:p
Tradable content doesn’t put people in the wilderness, pets and cosmetics do.
Tradable content doesn’t put people in the wilderness, pets and cosmetics do.
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- Known Venturer
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Re: Bounty Hunter rework
Yea would see alot of I dont wanna fight your not my targ type stuff I would thinkTezey wrote:Wouldn't this kill "fun" pking? Everyone just goes around hunting their targets and edge will be even more dead? Just a thought.
AgreedColor x wrote:Yeah this sounds good. Give better intensives for pkers rather than forcing people into the wildy. The most important point imo is the timer. Currently you can just "skip" a target and have a 20 minute penalty.B0rnt0b3pk wrote:Instead of 20% xp boost (we've already got enough xp boosting items and events) I like your suggestion way more to compensate for it.
- Increased chance of artifact drop and/or artifacts is more profitable when you trade them in
- Increased amount if pkp per kill
- If another player is risking their Mysterious emblum and you kill him, you get it.
- The penalty timer should be decreased to 1-3 mins at max
- Bounty hunter shop should be reworked
I think all this combined would revive bounty hunter and make it viable.
- Slap a ho
- Champion
- Posts: 1674
- Joined: Mon Nov 10, 2014 11:26 am
Re: Bounty Hunter rework
Not sure I understand the whole 20% extra slayer points on player kills concept. Seems a little odd, imo. 20% additional slayer points for having BH on while doing your task in the wilderness would make more sense. Assuming that’s what you meant?
Also, cba to find the thread, but you may remember what started the proposal of incentives to have BH enabled, but it was discussing glacors and the drop rate in the wildy vs. the drop rate in slayer dungeon being the same. +20% drop rate should be included. It’s not forcing pvmers into the wilderness, but for them to reap the rewards of risking their life in return for a rare drop, I feel this would be an important feature to include.
Agreed with BH timer needing reworked for sure. That’s definitely a must.
Also, cba to find the thread, but you may remember what started the proposal of incentives to have BH enabled, but it was discussing glacors and the drop rate in the wildy vs. the drop rate in slayer dungeon being the same. +20% drop rate should be included. It’s not forcing pvmers into the wilderness, but for them to reap the rewards of risking their life in return for a rare drop, I feel this would be an important feature to include.
Agreed with BH timer needing reworked for sure. That’s definitely a must.