Construction development (20 August 2013)

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Slayer taski
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Re: Construction development (28 July 2013)

Post by Slayer taski » Sun Jul 28, 2013 5:58 pm

sweet progress cant wait :)

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Mike
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Re: Construction development (28 July 2013)

Post by Mike » Sun Jul 28, 2013 7:23 pm

Rick wrote:First he completes construction.

Then the prices will follow.

Then the XP will follow

I think
Pretty much, yes

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Lottery dude
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Re: Construction development (28 July 2013)

Post by Lottery dude » Sun Jul 28, 2013 11:44 pm

Mike, Question,
"-> Allow players to choose who can enter their house and who cannot."

Will this be a sort of clan chat system where only generals can enter..recruits? Friends only? Or do we have like a "ban list" from the house,When I have someone on my ignore list,and they want to come to my house party,would it let them in? or will I just need to get out my hammer when they ring the doorbell?
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Mike
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Re: Construction development (28 July 2013)

Post by Mike » Sun Jul 28, 2013 11:56 pm

Kay cee wrote:Mike, Question,
"-> Allow players to choose who can enter their house and who cannot."

Will this be a sort of clan chat system where only generals can enter..recruits? Friends only? Or do we have like a "ban list" from the house,When I have someone on my ignore list,and they want to come to my house party,would it let them in? or will I just need to get out my hammer when they ring the doorbell?
You will be able to choose 'only me', 'general+', 'colonel+', ..., 'recruit+', 'all friends' and 'only me' as whom can enter your house (just like clan chat rules).
Secondly, you can allow players to enter your house while you're offline (this is disabled on default).
Third, people on your ignore list will never be allowed to enter your house (no matter what settings you choose for your house).

Staff members may get exceptions on these rules, but I don't yet know what sort of exceptions. Suggestions are welcome.

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Lottery dude
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Re: Construction development (28 July 2013)

Post by Lottery dude » Mon Jul 29, 2013 12:08 am

Mike wrote:
Kay cee wrote:Mike, Question,
"-> Allow players to choose who can enter their house and who cannot."

Will this be a sort of clan chat system where only generals can enter..recruits? Friends only? Or do we have like a "ban list" from the house,When I have someone on my ignore list,and they want to come to my house party,would it let them in? or will I just need to get out my hammer when they ring the doorbell?
You will be able to choose 'only me', 'general+', 'colonel+', ..., 'recruit+', 'all friends' and 'only me' as whom can enter your house (just like clan chat rules).
Secondly, you can allow players to enter your house while you're offline (this is disabled on default).
Third, people on your ignore list will never be allowed to enter your house (no matter what settings you choose for your house).

Staff members may get exceptions on these rules, but I don't yet know what sort of exceptions. Suggestions are welcome.
PErhaps Staff members who are higher ranked can enter,Trials are not allowed to enter houses at all,as they don't need to moderate player houses.

Will there be a set of guidlines for the staff on "house parties"? If theres flaming going on in a house,can staff members be allowed to teleport in?

Perhaps ::modwild can allowed any staff member to enter a house,even if the owner is offline and people are in their house. as for the exceptions.

-> Only staff members on their friends list can be allowed in.
-> Only higher ranked members can be allowed in.
-> Only PvP Moderators+ are allowed in player-owned houses with no permission given based on pvp issues that can arise in somones house.
-> a new command ::housecall-reason would notify all staff members that there is something going on at this player's house. any Staff can teleport when the command ::nextcall or ::call is used,It would teleport to the player who did the command ::housecall so that the staff members wouldn't need to go to a portal...look up their name..and keep guessing if the players name is right or not even on there.

Futhermore, Moderators cannot teleport to honors,I feel as this shouldn't be needed any more since the Blurite incident will never happen again. I say allow moderators to be able to teleport to honors either with ::modwild on,and while were at it,can you also add a feature to disable modwild form automaticlly coming on when teleporting to people? It gets really annoying when mod bank gets ::modwild'ed when trying to refund players :\
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Blahblahdie
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Re: Construction development (28 July 2013)

Post by Blahblahdie » Mon Jul 29, 2013 12:17 am

Honestly Keith, I personally would dislike the allowing of staff to enter my house, just because they're staff. We're in our house, where it won't affect anyone else if myself and some friends decide to hangout and flame each other lol. Maybe make it that only Admins can, not anything staff wise under Admin.

Also Mike, it will disable Honors to tele to a certain person right? Just like KQ and when in privates.
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Simon
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Re: Construction development (28 July 2013)

Post by Simon » Mon Jul 29, 2013 12:17 am

Mods shouldn't be able to tele to honors becuase they can still TP to places inaccessible to normal players.

Also, mods don't really have a reason to check out a player's house.
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Rick
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Re: Construction development (28 July 2013)

Post by Rick » Mon Jul 29, 2013 12:27 am

Staff should be equal to normal players with houses. I understand it for public.

But staff should not be able to have more rights in houses..
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Rawr
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Re: Construction development (28 July 2013)

Post by Rawr » Mon Jul 29, 2013 1:05 am

It's a POH, it should be like Clan Chats. Moderators should have no powers in there (in terms of punishing actions such as offensive language). On that note, let us ban Moderators from our Clan Chats.

*pretty please with a cherry on top.
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Azu rite
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Re: Construction development (28 July 2013)

Post by Azu rite » Mon Jul 29, 2013 3:02 am

If I don't want staff in my house then they shouldn't be allowed in.
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