Theatre of Blood released on the testserver - bughunter contest
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Re: Theatre of Blood released on the testserver - bughunter contest
Don't think this is supposed to happen but not sure.
Suppose I do 2 raids, in the first raid I drop a saradomin brew in the Xarpus room and finish the rest of the Theatre, when I start the second raid and reach the Xarpus room again, my saradomin brew is still on the ground.
Suppose I do 2 raids, in the first raid I drop a saradomin brew in the Xarpus room and finish the rest of the Theatre, when I start the second raid and reach the Xarpus room again, my saradomin brew is still on the ground.
- Ross
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Re: Theatre of Blood released on the testserver - bughunter contest
Yeah, definitely not supposed to happen.Nazuths wrote: ↑Thu Oct 24, 2019 4:21 pm Don't think this is supposed to happen but not sure.
Suppose I do 2 raids, in the first raid I drop a saradomin brew in the Xarpus room and finish the rest of the Theatre, when I start the second raid and reach the Xarpus room again, my saradomin brew is still on the ground.
You could stack infinite supplies in each room this way.
- Young kermit
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Re: Theatre of Blood released on the testserver - bughunter contest
Pretty sure you should't be able to bring a dawnbringer outside of Theatre of Blood.
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Re: Theatre of Blood released on the testserver - bughunter contest
When Pvm Porn and I duo'd Sotetseg multiple times, after killing Sotetseg and running back through the field, we get damaged every like 2/3 gameticks. However, if one person dies during Sotetseg and the other player kills Sotetseg, there is no damage brought upon the player running back through the field.
- Troll n roll
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Re: Theatre of Blood released on the testserver - bughunter contest
Edges of maps have this offputting white boarder:
Some ladders and the edge ditch also have it:
Spoiler: show
Spoiler: show
Adam the lion wrote:If you are making super pots for profit on an rsps, you really need to re-evaluate your life.
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Re: Theatre of Blood released on the testserver - bughunter contest
Nex
1) Reflected damage using Bandos shield is calculated before overhead reduction. Not sure if this is intended or not:
2) You can damage Nex with Bandos shield reflection during minion phases when Nex should be invulnerable.
3) Bandos shield reflection doesn't work in final phase once all minions have died. Unsure if this is intentional.
1) Reflected damage using Bandos shield is calculated before overhead reduction. Not sure if this is intended or not:
Spoiler: show
3) Bandos shield reflection doesn't work in final phase once all minions have died. Unsure if this is intentional.
Adam the lion wrote:If you are making super pots for profit on an rsps, you really need to re-evaluate your life.
- Troll n roll
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Re: Theatre of Blood released on the testserver - bughunter contest
In last phase of Verzik, if the person who is being aggroed dies, Verzik will delay attacking the group after she uses one of her special abilites:
Spoiler: show
Adam the lion wrote:If you are making super pots for profit on an rsps, you really need to re-evaluate your life.
- Mike
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Re: Theatre of Blood released on the testserver - bughunter contest
I have released yet another update on the testserver today which should fix all the reported issues, except the last one (Verzik's third phase not attacking the group after a player dies). Considering the complexities of Verzik's combat mechanics, this one is very tricky to get fixed and I suppose players won't mind it being this way.
I have checked the code and the reflection should not deal any damage if Nex is invulnerable. I have also tested this in-game, when she is invulnerable the reflection always deals 0 damage. During any other phase, including the last phase and all minions are dead, the reflection seems to work fine.
New entries in the bughunter report:
Thierry1u
- Players will no longer take damage when walking on the tiles near Sotetseg after killing the boss - 3 points
- (not yet fixed, no idea how it could even happen to begin with) items show up twice when dropping them inside a cage at Verzik - 1 point
- You can hit Verzik with Dawnbringer from behind pillars - 3 points
Ross
- Bosses have too few HP - 2 points
- Casting magic while having the Scythe equipped will hit three times with magic - 4 points
Thoby
- All ToB NPC's now have the proper scaling based on party size (87.5% for four player teams, 75% for teams of one to three players) - 2 points
Nazuths
- Items dropped at Xarpus will no longer be visible in a next raid - 4 points
Young kermit
- You can no longer take Dawnbringer out of the Theatre of Blood - 3 points
Troll n roll
- (needs client update yet) Gray parts on the minimap have been removed - 1 point
- (not yet fixed) Verzik does not attack the team for a short time after she kills a team member - 3 points
I couldn't reproduce this issue, can you clarify what the problem is exactly?Troll n roll wrote: ↑Thu Oct 24, 2019 3:36 am Pestilent Bloat - the barrier hitboxes are really big and it is easy to misclick on them when trying to run to a square along the center wall.
Thank you for reporting this, I have fixed it in the testserver but I'm pretty sure this is also a bug in the production server, therefore I have not granted any points for the bughunter contest.Isaac wrote: ↑Thu Oct 24, 2019 2:01 pm Vorkath - If you kill Vorkath when he spits poison in the air which lands on you, the poison will keep ticking away at your health even when Vorkath is defeated. My understanding is if Vorkath dies, the poison should simply disappear. Almost died to this earlier thinking Vorkath was dead. The poison disappeared only when it respawned.
Reflected damage is indeed calculated before overhead reduction, this is intended.Troll n roll wrote: ↑Fri Oct 25, 2019 12:22 am Nex
1) Reflected damage using Bandos shield is calculated before overhead reduction. Not sure if this is intended or not:2) You can damage Nex with Bandos shield reflection during minion phases when Nex should be invulnerable.Spoiler: show
3) Bandos shield reflection doesn't work in final phase once all minions have died. Unsure if this is intentional.
I have checked the code and the reflection should not deal any damage if Nex is invulnerable. I have also tested this in-game, when she is invulnerable the reflection always deals 0 damage. During any other phase, including the last phase and all minions are dead, the reflection seems to work fine.
New entries in the bughunter report:
Thierry1u
- Players will no longer take damage when walking on the tiles near Sotetseg after killing the boss - 3 points
- (not yet fixed, no idea how it could even happen to begin with) items show up twice when dropping them inside a cage at Verzik - 1 point
- You can hit Verzik with Dawnbringer from behind pillars - 3 points
Ross
- Bosses have too few HP - 2 points
- Casting magic while having the Scythe equipped will hit three times with magic - 4 points
Thoby
- All ToB NPC's now have the proper scaling based on party size (87.5% for four player teams, 75% for teams of one to three players) - 2 points
Nazuths
- Items dropped at Xarpus will no longer be visible in a next raid - 4 points
Young kermit
- You can no longer take Dawnbringer out of the Theatre of Blood - 3 points
Troll n roll
- (needs client update yet) Gray parts on the minimap have been removed - 1 point
- (not yet fixed) Verzik does not attack the team for a short time after she kills a team member - 3 points
- Respire1337
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Re: Theatre of Blood released on the testserver - bughunter contest
I feel like this is a huge no go for the server. Knowing our player base and the average skill of a PkHonorian, we won't be able to do efficient ToB's if we wait hours on end to have 3 decent enough players so we can have a chance at completing the raid.
The previous scaling was really good ( 5 man team=100%, 4 man team= 4/5 of HP, 3 man team= 3/5 of HP, 2 man team= 2/5 of HP, solo=1/5 of HP ).
I have found a couple of bugs as well :
- Whenever Nylocas Vasilias changes the attack style, you get pulled towards it.
- After finishing the maze at Sotetseg, if you go back to the tiles before the red tornado vanishes, you still get damaged. Same happens when you kill Sotetseg and he's about to choose someone for his maze, but he dies before doing that, walking back on the tiles will heavily damage you.
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Re: Theatre of Blood released on the testserver - bughunter contest
This might be a visual glitch then. Here is a gif of it happening during a protection phase:Mike wrote: ↑Sun Oct 27, 2019 2:20 pmReflected damage is indeed calculated before overhead reduction, this is intended.
I have checked the code and the reflection should not deal any damage if Nex is invulnerable. I have also tested this in-game, when she is invulnerable the reflection always deals 0 damage. During any other phase, including the last phase and all minions are dead, the reflection seems to work fine.
Spoiler: show
Sorry should have been more concise. When you drop the camera angle too low with the door facing the bottom of your screen, the hitbox is very large:
Spoiler: show
Adam the lion wrote:If you are making super pots for profit on an rsps, you really need to re-evaluate your life.