Karuulm Slayer Dungeon & Alchemical Hydra

PkHonor's work in progress and future updates will be posted here.
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Mike
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Karuulm Slayer Dungeon & Alchemical Hydra

Post by Mike » Tue Dec 10, 2019 8:12 pm

I've managed to make quite some progress on the Alchemical Hydra already. Thoby had started with a bit of the groundwork for this new boss earlier on, now I'm working to finish it up. All in all, I'm hoping this whole process will not take much longer than a week, after which we can focus our attention to the slayer expansion (which Thoby has been doing a lot of work on lately) along with the next piece of highly anticipated content: the Chambers of Xeric.

A small sneak preview of the current work in progress:
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The addition of the Alchemical Hydra also means we'll be adding the entire Karuulm slayer dungeon as well, with the appropriate amount of Hydras, Drakes, Wyrms, Sulphur Lizards and other monsters.

Here's the current to-do list, I'll do my best to keep it as much up-to-date as possible:
  • Instanced rooms & respawning
  • Transitions between forms
  • Wakening when it is sprayed with the right chemical
  • Empowerment when it is sprayed with a wrong chemical
  • All animations
  • Regular attacks for each form
  • Special attacks for each form
  • Regular hydras
  • Drakes
  • Wyms
  • Sulphur lizards
  • Other Karuulm dungeon spawns (hellhounds, demons & fire giants)
  • Access to machinery to craft Ferocious gloves
  • Boots of stone requirement for non-donators
  • Cannon placement limitations
  • Blockable slayer tasks
  • Drops (and pet)

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Iron adam
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Re: Karuulm Slayer Dungeon & Alchemical Hydra

Post by Iron adam » Tue Dec 10, 2019 8:15 pm

This will be a very good boss to add! Thank you Thoby and Mike!

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Re: Karuulm Slayer Dungeon & Alchemical Hydra

Post by Raj » Tue Dec 10, 2019 8:36 pm

you love to see it

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Troll n roll
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Re: Karuulm Slayer Dungeon & Alchemical Hydra

Post by Troll n roll » Tue Dec 10, 2019 8:56 pm

Loving the progress, keep up the work!
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Patel
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Re: Karuulm Slayer Dungeon & Alchemical Hydra

Post by Patel » Tue Dec 10, 2019 9:51 pm

Awesome :-)
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Kenneth
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Re: Karuulm Slayer Dungeon & Alchemical Hydra

Post by Kenneth » Wed Dec 11, 2019 12:26 am

Slayer Point Grind is Loc
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Mike
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Re: Karuulm Slayer Dungeon & Alchemical Hydra

Post by Mike » Wed Dec 11, 2019 12:28 am

Update: all regular attacks have been added, with the appropriate max hits, +50% damage when empowered and double hits when two heads attack you.

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Re: Karuulm Slayer Dungeon & Alchemical Hydra

Post by Monys » Wed Dec 11, 2019 1:35 am

Beautiful !
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Thoby
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Re: Karuulm Slayer Dungeon & Alchemical Hydra

Post by Thoby » Wed Dec 11, 2019 11:35 am

Amazing work as always Mike!! Great to see this being tackled this soon.

Oh and that Thoby bloke is alright aswell. Don't know him though.
Feel free to send me a message, I'd gladly have a chat!
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Re: Karuulm Slayer Dungeon & Alchemical Hydra

Post by Raj » Wed Dec 11, 2019 3:43 pm

Thoby wrote: Wed Dec 11, 2019 11:35 am Oh and that Thoby bloke is alright aswell. Don't know him though.

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