ultra rares again?
- Rapsey
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Re: ultra rares again?
Re-added the original post after a mod made the unintelligible decision to permanently delete it... You know who you are. Thanks for making me waste over an hour doing a full DB backup restore just to recover this one post.
We're still discussing the possibilities internally. I'd appreciate it if no one else deletes part of this discussion, we rely on it for our decision making process.
We're still discussing the possibilities internally. I'd appreciate it if no one else deletes part of this discussion, we rely on it for our decision making process.
- Rapsey
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Re: ultra rares again?
Alright, time to go over all of this.
I had originally intended to post some kind of first draft proposal for the next sale, but it seems clear that the whole concept of the sales could use some further discussion. I can't promise that I'll be able to make everyone happy but if there are ways we can make these sales more agreeable for everyone then I think it's our duty to at least try.
Replies to points/concerns raised:
There is one serious question I would like to ask all of you, because this really does puzzle me.
When rich veterans make hundreds of billions (or even trillions) merching any other item in the game - which only benefits their own bank and nothing else - we say well done.
But when a rich veteran does exactly the same with credits - which helps the server a ton in addition to benefiting their bank - we treat them like selfish scum.
Everyone on here is trying to boost their own wealth. Why is it evil that they are merching in a way that indirectly keeps the server alive for us all, but everyone else who is literally only merching to fill their own pockets is claiming the moral high ground? Can someone please explain that to me?
I must admit I still don't fully understand where the aversion to these sales comes from. Is it the fact that new rares are introduced at all? Or that someone is consciously deciding to do it? Or that there's real money involved? Or that these items existed in the game prior to being put on sale?
I think if we added an ultra rare with an in-game drop chance of 1/1M, no one would be upset over new ones entering the game. It would have a massive impact on the value every time it happens but I reckon it would just be seen as normal.
So what if we gave away an ultra rare once a year as the reward for a very special titan event or something? Then it would be a conscious decision on our part but without any financial motives. Would it still be seen as a despicable thing then?
What if we did these sales with brand new items, not items that were already established as ultra-rares? Would that make a difference?
As for the argument of devaluing them, we are actually trying to keep them close to their old value. I think most of the upheaval is because we disagree over what their old value actually was.
Take legends for instance. People are very fond of saying that it was worth 3-5T. In reality no legends was ever sold for even close to 5T. Only 3 legends were ever sold for more than 3T over the course of several years. All the others were sold for 1.4-1.6T, even throughout 2019 just months before we did the sale.
Now I understand that as players we like to think that our items are worth the maximum we could possibly sell them for. It makes sense to think that way. But the reality is that the times a buyer was convinced to pay this much for a legends were the exceptions. not the rule.
So that's how we look at it. In our view legends was worth 1.4-1.6T (since that's what 80% of them went for) and the occasional outliers we see as someone seriously overpaying. As soon as the sale ended legends were being traded for 1T+ and have gradually continued to go up to the 1.1-1.5T they are currently being traded at.
This is actually exactly what we had hoped would happen to the prices. Not only that, but in the 6 months since the sale ended there have been 2.5x more trades than in the 2 years prior to the sale (which we also consider to be a good thing). True, now that they are more actively traded by several players it's unlikely that you'll be able to convince a buyer to pay double. But honestly... should we really have said "OK all legends are worth 4T now" just because a grand total of 2 legends have ever been sold for 4T while the other 48 were sold for way less? That's not exactly a fair price assessment either is it?
So how about Grain? Shall we look at the sales for that one?
Yeah, we totally devalued that one didn't we.
So how about aprons?
Doesn't look like they've suffered either.
Maybe woodens then?
Okay, I'll admit, it does seem like woodens are now trading for a little less on average than they used to. Personally I doubt that is is purely because we added 10 into the eco. There's well over 300 woodens in the game and at least 100 of those are on active accounts. There's even one guy who has 48 of them (last online a little under a year ago). If he ever decides to sell his stack it would have far more of an impact than the 10 we sold.
Overall we have always done our very best to ensure the prices did not suffer too much. You're welcome to make your own verdict but I am quite pleased with the results.
Now, this post is already the biggest I have ever made but I would like to end with some thoughts for the next sale. Personally I think the existing rares (legends, grain, apron, wooden etc) need to be left alone for a while. Ideally the next sale should be all new items (or at least items that have never gone on sale).
I would definitely consider flippers, seeing as there is only one person who has ever had a pair. That makes it very feasible for us to buy them out and it is a very appealing cosmetic. I for one would like to see more of them in the game. The person who owns them hasn't logged on in almost a year but I'm sure an accommodation could be reached that would free up this item for reintroduction.
As for initiate... That seems like a can of works. There's quite a few people who have it and often in different pieces, so negotiating a solution with all of them would be a nightmare. On the other hand, i have always felt that initiate really shouldn't be a discontinued item. Unlike funky cosmetics like flippers or a giant bag or grain, initiate feels like something that should be part of the game. But I gotta be honest, I am really not looking forward to having that conversation with all the people who currently own it.
Brand new items are always an option for rares, although we are hesitant to do that because we don't want to take away too much from other content. We don't want to just take a bunch of items away from a future update by turning them into ultra rares.
Alright, I think that's enough for mow. I doubt anyone has continued reading up to this point anyway.
I have got to stop writing these massive posts...
I had originally intended to post some kind of first draft proposal for the next sale, but it seems clear that the whole concept of the sales could use some further discussion. I can't promise that I'll be able to make everyone happy but if there are ways we can make these sales more agreeable for everyone then I think it's our duty to at least try.
Replies to points/concerns raised:
Spoiler: show
When rich veterans make hundreds of billions (or even trillions) merching any other item in the game - which only benefits their own bank and nothing else - we say well done.
But when a rich veteran does exactly the same with credits - which helps the server a ton in addition to benefiting their bank - we treat them like selfish scum.
Everyone on here is trying to boost their own wealth. Why is it evil that they are merching in a way that indirectly keeps the server alive for us all, but everyone else who is literally only merching to fill their own pockets is claiming the moral high ground? Can someone please explain that to me?
I must admit I still don't fully understand where the aversion to these sales comes from. Is it the fact that new rares are introduced at all? Or that someone is consciously deciding to do it? Or that there's real money involved? Or that these items existed in the game prior to being put on sale?
I think if we added an ultra rare with an in-game drop chance of 1/1M, no one would be upset over new ones entering the game. It would have a massive impact on the value every time it happens but I reckon it would just be seen as normal.
So what if we gave away an ultra rare once a year as the reward for a very special titan event or something? Then it would be a conscious decision on our part but without any financial motives. Would it still be seen as a despicable thing then?
What if we did these sales with brand new items, not items that were already established as ultra-rares? Would that make a difference?
As for the argument of devaluing them, we are actually trying to keep them close to their old value. I think most of the upheaval is because we disagree over what their old value actually was.
Take legends for instance. People are very fond of saying that it was worth 3-5T. In reality no legends was ever sold for even close to 5T. Only 3 legends were ever sold for more than 3T over the course of several years. All the others were sold for 1.4-1.6T, even throughout 2019 just months before we did the sale.
Now I understand that as players we like to think that our items are worth the maximum we could possibly sell them for. It makes sense to think that way. But the reality is that the times a buyer was convinced to pay this much for a legends were the exceptions. not the rule.
So that's how we look at it. In our view legends was worth 1.4-1.6T (since that's what 80% of them went for) and the occasional outliers we see as someone seriously overpaying. As soon as the sale ended legends were being traded for 1T+ and have gradually continued to go up to the 1.1-1.5T they are currently being traded at.
This is actually exactly what we had hoped would happen to the prices. Not only that, but in the 6 months since the sale ended there have been 2.5x more trades than in the 2 years prior to the sale (which we also consider to be a good thing). True, now that they are more actively traded by several players it's unlikely that you'll be able to convince a buyer to pay double. But honestly... should we really have said "OK all legends are worth 4T now" just because a grand total of 2 legends have ever been sold for 4T while the other 48 were sold for way less? That's not exactly a fair price assessment either is it?
So how about Grain? Shall we look at the sales for that one?
Spoiler: show
So how about aprons?
Spoiler: show
Maybe woodens then?
Spoiler: show
Overall we have always done our very best to ensure the prices did not suffer too much. You're welcome to make your own verdict but I am quite pleased with the results.
Now, this post is already the biggest I have ever made but I would like to end with some thoughts for the next sale. Personally I think the existing rares (legends, grain, apron, wooden etc) need to be left alone for a while. Ideally the next sale should be all new items (or at least items that have never gone on sale).
I would definitely consider flippers, seeing as there is only one person who has ever had a pair. That makes it very feasible for us to buy them out and it is a very appealing cosmetic. I for one would like to see more of them in the game. The person who owns them hasn't logged on in almost a year but I'm sure an accommodation could be reached that would free up this item for reintroduction.
As for initiate... That seems like a can of works. There's quite a few people who have it and often in different pieces, so negotiating a solution with all of them would be a nightmare. On the other hand, i have always felt that initiate really shouldn't be a discontinued item. Unlike funky cosmetics like flippers or a giant bag or grain, initiate feels like something that should be part of the game. But I gotta be honest, I am really not looking forward to having that conversation with all the people who currently own it.
Brand new items are always an option for rares, although we are hesitant to do that because we don't want to take away too much from other content. We don't want to just take a bunch of items away from a future update by turning them into ultra rares.
Alright, I think that's enough for mow. I doubt anyone has continued reading up to this point anyway.
I have got to stop writing these massive posts...
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Re: ultra rares again?
@Rapsey good points, I still am however in support that init sets gets released as I believe it would be the first and most popular thing that sells. Something to actually drive the sale IMO.
- Rapsey
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- Iron adam
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Re: ultra rares again?
sales of rares is fine, just mix it up a little more. Legends, wooden, grain, and aprons arent the only things that can be put on sale. What about flippers, white staff, and some other obscure items. There are also plenty of obscure cosmetic items in the client that have never been in the economy. Something like the anger weapons or metal partyhats. Do some 1 off sales of those items too.
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Re: ultra rares again?
how bout limited time pets that we can buy with credits?
- Rapsey
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- Location: Belgium
Re: ultra rares again?
We always thought that any new item should have at least 10 introduced in the initial sale, out of concern that any less would cause too great an impact if more are added later. I reckon if there was only one, we could never add a second without pissing off the one player who has had a one-off up until then. Do you think maybe we're being too paranoid about that?Iron adam wrote: ↑Wed Jun 24, 2020 10:31 pm sales of rares is fine, just mix it up a little more. Legends, wooden, grain, and aprons arent the only things that can be put on sale. What about flippers, white staff, and some other obscure items. There are also plenty of obscure cosmetic items in the client that have never been in the economy. Something like the anger weapons or metal partyhats. Do some 1 off sales of those items too.
I'm not sure how great the appeal would be. It might work if they were exclusive. As for the regular pets in our store, no one ever bought those.Donut man1 wrote: ↑Wed Jun 24, 2020 10:46 pm how bout limited time pets that we can buy with credits?
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Re: ultra rares again?
I'm not sure how great the appeal would be. It might work if they were exclusive. As for the regular pets in our store, no one ever bought those.Donut man1 wrote: ↑Wed Jun 24, 2020 10:46 pm how bout limited time pets that we can buy with credits?
[/quote]
yeah so im thinking of during Halloween a exclusive Halloween pet that we could buy with credits but idk if people would be mad cause it won be an event for the pet?
- Lykos
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Re: ultra rares again?
The idea of discontinued items, whether they are tradeable or from events, has always been controversial. And although I agree including them in a private server is healthy, I personally feel as if there's more you guys can do to mitigate this awkward place we always end up hitting. I don't have all the answers, but I'd hope this becomes a priority and the community can work together to find more solutions to this entire problem.
When talking about neglect and irresponsibility...
(Warning contains a mess of thoughts/questions/and whining)
Spoiler: show
+1 for white staff.Iron adam wrote: ↑Wed Jun 24, 2020 10:31 pm sales of rares is fine, just mix it up a little more. Legends, wooden, grain, and aprons arent the only things that can be put on sale. What about flippers, white staff, and some other obscure items. There are also plenty of obscure cosmetic items in the client that have never been in the economy. Something like the anger weapons or metal partyhats. Do some 1 off sales of those items too.
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