Chambers of Xeric progress thread
- Monys
- Forum Addict
- Posts: 2576
- Joined: Sat Apr 13, 2013 3:08 am
- Location: Upper Earth
- Contact:
Re: Chambers of Xeric progress thread
Wish Theharry would @ me
Remember to ::vote for "Mony" ingame
Proud member of PkHonor
-
- Premium Donator
- Posts: 314
- Joined: Tue Jan 20, 2015 2:23 am
- Location: The Church/ Irons cc (RIP)
- Thierryu1
- Premium Donator
- Posts: 1813
- Joined: Sat Nov 16, 2013 11:58 pm
- Location: the Netherlands
- Monys
- Forum Addict
- Posts: 2576
- Joined: Sat Apr 13, 2013 3:08 am
- Location: Upper Earth
- Contact:
Re: Chambers of Xeric progress thread
I'm not crying... you are...
Remember to ::vote for "Mony" ingame
Proud member of PkHonor
- Jayden
- Staff Manager
- Posts: 1661
- Joined: Sun Feb 24, 2019 2:52 pm
- Location: Some gym somewhere
Re: Chambers of Xeric progress thread
no real issue with how this rate works as itll remain same rate wise as osrs however may i asked why it was changed from how osrs is, is it easier to implement into game like this?Mike wrote: ↑Mon Jul 27, 2020 5:36 pm Scavenger rooms are pretty much done, along with the shortcuts they can contain. I did take a few liberties with these rooms:
- Scavengers have triple the drop rate for any item, but they may only drop one at a time rather than three. This means that the average drop rate of their items remains the same as in OSRS, but players may experience it somewhat differently because of the way it's calculated.
As with anything in this minigame, any input or feedback from the community is welcome to make the raids a more enjoyable experience.
May the Big tiddy goth bitches surround you forever, Fly High my friend.<3
- Mike
- Programmer
- Posts: 6348
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
Re: Chambers of Xeric progress thread
It was indeed easier to implement it this way, that's why I chose to do it like that.Pkh takeover wrote: ↑Wed Jul 29, 2020 10:51 amno real issue with how this rate works as itll remain same rate wise as osrs however may i asked why it was changed from how osrs is, is it easier to implement into game like this?Mike wrote: ↑Mon Jul 27, 2020 5:36 pm Scavenger rooms are pretty much done, along with the shortcuts they can contain. I did take a few liberties with these rooms:
- Scavengers have triple the drop rate for any item, but they may only drop one at a time rather than three. This means that the average drop rate of their items remains the same as in OSRS, but players may experience it somewhat differently because of the way it's calculated.
As with anything in this minigame, any input or feedback from the community is welcome to make the raids a more enjoyable experience.
- Respire1337
- Premium Donator
- Posts: 2555
- Joined: Fri Dec 02, 2016 9:56 pm
Re: Chambers of Xeric progress thread
I'd assume work has been postponed for a while? ( hence no more updates on the list)
- Brant
- Honor Player
- Posts: 4324
- Joined: Tue Aug 12, 2014 3:17 am
Re: Chambers of Xeric progress thread
He's been working on the storage units, which is more work than implementing skillingRespire1337 wrote: ↑Wed Aug 05, 2020 3:39 pm I'd assume work has been postponed for a while? ( hence no more updates on the list)
- Respire1337
- Premium Donator
- Posts: 2555
- Joined: Fri Dec 02, 2016 9:56 pm
Re: Chambers of Xeric progress thread
Weekly updates don't hurt nobody, ya knowBrant wrote: ↑Wed Aug 05, 2020 3:40 pmHe's been working on the storage units, which is more work than implementing skillingRespire1337 wrote: ↑Wed Aug 05, 2020 3:39 pm I'd assume work has been postponed for a while? ( hence no more updates on the list)