Construction development (14 October 2013)

PkHonor's work in progress and future updates will be posted here.
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Blahblahdie
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Re: Construction development (6 October 2013)

Post by Blahblahdie » Mon Oct 07, 2013 12:50 am

Mike wrote:
Blahblahdie wrote:I'm advertising your server, I demand Rock.
:D
Haha, no worries. Ring of stone will be available soon enough.
Do keep in mind the ring cannot be used in combat or in the wilderness and you won't be able to walk when transformed into a rock.

However, you will be able to walk when I turn you into a frog. Which is exactly what I'm going to do.

::frogfest, super-only command and I'm going to abuse it like a boss.
Ring of stone details = perfect.
Just make sure the ::frogfest command can be used at the same time as ::hail, then we can be hailing frogs.
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Mike
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Re: Construction development (6 October 2013)

Post by Mike » Mon Oct 07, 2013 12:54 am

Blahblahdie wrote: Just make sure the ::frogfest command can be used at the same time as ::hail, then we can be hailing frogs.
No, you'll all be saying 'Croak'.
Unless I've transformed myself into a king frog first, then you'll all be saying 'Hail our king Mike'.

#puttingcodingskillstogooduse

Blahblahdie
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Re: Construction development (6 October 2013)

Post by Blahblahdie » Mon Oct 07, 2013 1:01 am

Mike wrote:
Blahblahdie wrote: Just make sure the ::frogfest command can be used at the same time as ::hail, then we can be hailing frogs.
No, you'll all be saying 'Croak'.
Unless I've transformed myself into a king frog first, then you'll all be saying 'Hail our king Mike'.

#puttingcodingskillstogooduse
I just noticed a great money sink option for this, thanks :o

And perfect, it's the little things like that makes Pkhonor fun again :D
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Azu rite
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Re: Construction development (6 October 2013)

Post by Azu rite » Mon Oct 07, 2013 1:01 am

Mike wrote:
Blahblahdie wrote: Just make sure the ::frogfest command can be used at the same time as ::hail, then we can be hailing frogs.
No, you'll all be saying 'Croak'.
Unless I've transformed myself into a king frog first, then you'll all be saying 'Hail our king Mike'.

#puttingcodingskillstogooduse
Oh lord.....looool
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Unicorn
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Re: Construction development (6 October 2013)

Post by Unicorn » Mon Oct 07, 2013 9:01 am

Some glitches iv found
- only a few bosses apear in the dungeon like nomad, most of the others are well there but invisible where we can't attack.
- when building in the dungeon, sometimes all the npc's and furniture will disappear and you can't add onto rooms that you just build.
- we can't use the doors that can be built in the dungeon.
- traps do not appear when built well they do but there is like a ghostly image of them and they do nothing.

Oh and when I had removed some rooms the stair case remained in some odd location so when I use that dungeon enterence i end up in well. A blank space with stairs.
- nomad does not have the ability to hit through melee protection, however when it is off he can hit very well.
This is everything i can remember that I found recently. If you wish to check out some of these besides the building, i have everything built on my honor account "slow ride".
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Mike
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Re: Construction development (6 October 2013)

Post by Mike » Mon Oct 07, 2013 12:40 pm

Teh pedobear wrote:Some glitches iv found
- only a few bosses apear in the dungeon like nomad, most of the others are well there but invisible where we can't attack.
- when building in the dungeon, sometimes all the npc's and furniture will disappear and you can't add onto rooms that you just build.
- we can't use the doors that can be built in the dungeon.
- traps do not appear when built well they do but there is like a ghostly image of them and they do nothing.

Oh and when I had removed some rooms the stair case remained in some odd location so when I use that dungeon enterence i end up in well. A blank space with stairs.
- nomad does not have the ability to hit through melee protection, however when it is off he can hit very well.
This is everything i can remember that I found recently. If you wish to check out some of these besides the building, i have everything built on my honor account "slow ride".

Keep in mind that most of the stuff I have mentioned in my dev blog has not yet been applied on the test server. For example, none of the bosses work yet and all they do is attack with simple melee attacks. I've made them work on the server that I run on my local PC but not yet on the test server.
Some other things, like dungeon doors and traps, have also not yet been implemented so they simply don't work.

However, I was not yet aware of the bugs that seem to happen when adding/removing rooms to the dungeon. I'll be sure to look into those, thanks.

[Edit] This problem was caused by a bug that I had already fixed. The fix was not yet applied to the test server though.
The next test server update will be when everything is ready - as in: what I'm going to release on the test server will be what I'll release shortly after on the real server (after I fixed any remaining bugs).

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Infection
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Re: Construction development (5 October 2013)

Post by Infection » Mon Oct 07, 2013 12:58 pm

Mike wrote:
Infection wrote:Bookcases sound awesome. But would there be an option to hide some of your details or not?
I see no reason to, but you can always choose not to build bookcases or not to allow others in your house. For example you can limit your house to only friends or only clan members, anyone else will not be able to enter your house and therefore not be able to use your bookcase.

If you'd still like to hide some information for others though, could you tell me what exactly you'd like to hide?
As far as I know, most of these can already be looked up by players through the highscores or commands such as ::checkpoints. And the rest (monster kills, monster drops, 2b xp etc.) are simply show-offs towards other players, so I see no reason why you'd want to hide this info from others.
Point taken. Can't wait!
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Alcoholking6
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Re: Construction development (6 October 2013)

Post by Alcoholking6 » Mon Oct 07, 2013 4:57 pm

So does that mean it shouldnt be that long? Sorry for asking im just so hyped ;p
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Markymark
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Re: Construction development (6 October 2013)

Post by Markymark » Mon Oct 07, 2013 8:31 pm

Alcoholking6 wrote:So does that mean it shouldnt be that long? Sorry for asking im just so hyped ;p
The more you expect it to come, the longer it takes. That logic never fails. Keep your mind off it and time will fly by and before you know it...update!!! Also I was wondering what new premium updates will be added through the update?
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B0rnt0b3pk
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Re: Construction development (6 October 2013)

Post by B0rnt0b3pk » Mon Oct 07, 2013 8:32 pm

Markymark wrote:
Alcoholking6 wrote:So does that mean it shouldnt be that long? Sorry for asking im just so hyped ;p
The more you expect it to come, the longer it takes. That logic never fails. Keep your mind off it and time will fly by and before you know it...update!!! Also I was wondering what new premium updates will be added through the update?
Read the topic again, and you'll know.
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