Construction development (14 October 2013)
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Re: Construction development (10 October 2013)
Sounds awesome Mike.
It still looks like alot have to be done before release
It still looks like alot have to be done before release
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Re: Construction development (10 October 2013)
Update to the morph ring: instead of Nex, the final monster to transform into is now the Grim Reaper. However, it won't be any less strong for it.
The grim reaper has a passive soulsplit ability, meaning he will heal for 20% of all damage he deals (does not stack with the soulsplit prayer). This healing effect also applies on his special attack (read further).
Also, if you die as grim reaper with void/chaotic/... items on your body, you will ALWAYS receive the full pest control and pkhonor point price for it (normally there's always a chance death collects some of your pest control and pkhonor points when dying).
The spirit warrior is also removed and replaced with an Ancient Archmage (though the archmage is stronger than an ancient warrior - he looks like the 4 mages who are in the Nex chamber).
The 5 final monsters have received a special attack as well. These are as follows:
-> Ancient mage: your next spell will deal double damage and heal you for half the amount of damage dealt
-> Ancient ranger: your next ranged attack will deal up to double damage and will always deal a minimum of 30 damage (somewhat like the dark bow special but only one arrow)
-> Ancient warrior: your next melee attack will have extra accuracy and deal up to triple damage
-> Ancient archmage: your special will block any and all damage for the next 3 minutes. If you de-transform in the meantime, the protection will wear off.
-> Grim reaper: your next attack will instantly kill any monster that has a combat level below 100. Monsters of level 100 and above will be dealt half their hitpoints in damage with a maximum of 200. This attack always hits.
Keep in mind that you can only attack monsters when transformed, so before people start calling 'gf wildy', rest assured this cannot affect pvp in any way
The monsters you can tranform into are now as follows:
- Kitten: 0 charges
- Cat: 10 charges
- Imp: 20 charges
- Goblin: 40 charges
- Unicorn: 80 charges
- Spirit hound: 100 charges
- Barbarian spirit: 150 charges
- Saradomin priest (can be used for The Last Journey quest): 200 charges
- Ork (can be used for The Last Journey quest): 250 charges
- Werewolf (can be used for The Last Journey quest): 300 charges
- Aviansie (can be used for The Last Journey quest): 350 charges
- Ancient mage: 500 charges (special: next spell deals double damage and heals you for half the damage)
- Ancient ranger: 550 charges (special: next attack always hits, deals double damage and deals minimum 30 damage)
- Ancient warrior: 600 charges (special: next attack has increased accuracy and deals triple damage)
- Ancient archmage: 750 charges (special: block all incoming damage for the next 3 minutes)
- Grim Reaper: 1000 charges (passive: heals 20% of all damage dealt, special: next attack always hits, instantly kills low level monsters and deals up to 200 damage to high level monsters)
The grim reaper has a passive soulsplit ability, meaning he will heal for 20% of all damage he deals (does not stack with the soulsplit prayer). This healing effect also applies on his special attack (read further).
Also, if you die as grim reaper with void/chaotic/... items on your body, you will ALWAYS receive the full pest control and pkhonor point price for it (normally there's always a chance death collects some of your pest control and pkhonor points when dying).
The spirit warrior is also removed and replaced with an Ancient Archmage (though the archmage is stronger than an ancient warrior - he looks like the 4 mages who are in the Nex chamber).
The 5 final monsters have received a special attack as well. These are as follows:
-> Ancient mage: your next spell will deal double damage and heal you for half the amount of damage dealt
-> Ancient ranger: your next ranged attack will deal up to double damage and will always deal a minimum of 30 damage (somewhat like the dark bow special but only one arrow)
-> Ancient warrior: your next melee attack will have extra accuracy and deal up to triple damage
-> Ancient archmage: your special will block any and all damage for the next 3 minutes. If you de-transform in the meantime, the protection will wear off.
-> Grim reaper: your next attack will instantly kill any monster that has a combat level below 100. Monsters of level 100 and above will be dealt half their hitpoints in damage with a maximum of 200. This attack always hits.
Keep in mind that you can only attack monsters when transformed, so before people start calling 'gf wildy', rest assured this cannot affect pvp in any way
The monsters you can tranform into are now as follows:
- Kitten: 0 charges
- Cat: 10 charges
- Imp: 20 charges
- Goblin: 40 charges
- Unicorn: 80 charges
- Spirit hound: 100 charges
- Barbarian spirit: 150 charges
- Saradomin priest (can be used for The Last Journey quest): 200 charges
- Ork (can be used for The Last Journey quest): 250 charges
- Werewolf (can be used for The Last Journey quest): 300 charges
- Aviansie (can be used for The Last Journey quest): 350 charges
- Ancient mage: 500 charges (special: next spell deals double damage and heals you for half the damage)
- Ancient ranger: 550 charges (special: next attack always hits, deals double damage and deals minimum 30 damage)
- Ancient warrior: 600 charges (special: next attack has increased accuracy and deals triple damage)
- Ancient archmage: 750 charges (special: block all incoming damage for the next 3 minutes)
- Grim Reaper: 1000 charges (passive: heals 20% of all damage dealt, special: next attack always hits, instantly kills low level monsters and deals up to 200 damage to high level monsters)
- Azu rite
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- Mike
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Re: Construction development (10 October 2013)
Update: if you die as grim reaper with void/chaotic/... items on your body, you will ALWAYS receive the full pest control and pkhonor point price for it (normally there's always a chance death collects some of your pest control and pkhonor points when dying).
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Re: Construction development (10 October 2013)
Great work mike! I can't wait until construction is fully released. Keep up the good work mate
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Re: Construction development (10 October 2013)
Can honors spawn all the things we need? and the keys from Bork?
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Re: Construction development (10 October 2013)
This is the best thing yet.Mike wrote:Update: if you die as grim reaper with void/chaotic/... items on your body, you will ALWAYS receive the full pest control and pkhonor point price for it (normally there's always a chance death collects some of your pest control and pkhonor points when dying).
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Re: Construction development (10 October 2013)
From nomad you mean.Dawgoo0 wrote:Can honors spawn all the things we need? and the keys from Bork?
And well, Honors won't be able to wear the morph ring nor transform into any of the 16 monsters.
It's a great status item, showing that you've managed to achieve something that almost nobody else can have (especially if you walk around as grim reaper). If honors spawn the ring and give themselves 50,000 slayer points, it would defeat the point. If you see someone running around as a beast NPC, you'll know they have worked hard for it and it won't just be 'probably another honor'
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Re: Construction development (10 October 2013)
Still have ::pnpc babeMike wrote:From nomad you mean.Dawgoo0 wrote:Can honors spawn all the things we need? and the keys from Bork?
And well, Honors won't be able to wear the morph ring nor transform into any of the 16 monsters.
It's a great status item, showing that you've managed to achieve something that almost nobody else can have (especially if you walk around as grim reaper). If honors spawn the ring and give themselves 50,000 slayer points, it would defeat the point. If you see someone running around as a beast NPC, you'll know they have worked hard for it and it won't just be 'probably another honor'
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Re: Construction development (10 October 2013)
Dawgoo0 wrote: Still have ::pnpc babe
Actually I meant pnpc with that :/ sorryMike wrote: ...nor transform into any of the 16 monsters.
You'll stilll be able to pnpc into all npcs, except the 16 of the morph ring