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Re: Changes to Mutes.

Posted: Fri Jun 03, 2022 5:34 pm
by Eastereggs
very nice, good work uppers!

Re: Changes to Mutes.

Posted: Fri Jun 03, 2022 7:06 pm
by Lykos
No pitch forks from me, very reasonable change. Thank you!

Re: Changes to Mutes.

Posted: Fri Jun 03, 2022 7:21 pm
by Iron adam
I hate rule breakers so much. This will be a good change.

Re: Changes to Mutes.

Posted: Fri Jun 03, 2022 11:02 pm
by Slayer
A very Long needed update. Great work!

Re: Changes to Mutes.

Posted: Sat Jun 04, 2022 4:05 am
by Fe nis
Seems logical and valid to me.

Re: Changes to Mutes.

Posted: Sat Jun 04, 2022 8:51 pm
by Suicidekills
Wait who are the "super users"? Good idea tho

Re: Changes to Mutes.

Posted: Sat Jun 04, 2022 9:25 pm
by Rapsey
Suicidekills wrote: Sat Jun 04, 2022 8:51 pm Wait who are the "super users"? Good idea tho
Mike, Dylan (Donderstone2) and myself. But Dylan hasn't been active in years so in practice supers is synonymous with owners.

I'm not sure how this even found its way into common parlance. In reality super users are a tiny technical footnote barely worth mentioning. It's a safeguard against potentially catastrophic bugs or hacks which has never been needed. It prevents these few people from being locked out of the game through any means other than altering the game code, since it is written directly into the game code that they cannot be locked out. Other than that it has no meaning and definitely does not convey any additional status (though a lot of people seem to think that it does).

Re: Changes to Mutes.

Posted: Sun Jun 05, 2022 2:37 pm
by Whiist
Good change ngl

Re: Changes to Mutes.

Posted: Sun Jun 05, 2022 8:16 pm
by Suicidekills
Rapsey wrote: Sat Jun 04, 2022 9:25 pm
Suicidekills wrote: Sat Jun 04, 2022 8:51 pm Wait who are the "super users"? Good idea tho
Mike, Dylan (Donderstone2) and myself. But Dylan hasn't been active in years so in practice supers is synonymous with owners.

I'm not sure how this even found its way into common parlance. In reality super users are a tiny technical footnote barely worth mentioning. It's a safeguard against potentially catastrophic bugs or hacks which has never been needed. It prevents these few people from being locked out of the game through any means other than altering the game code, since it is written directly into the game code that they cannot be locked out. Other than that it has no meaning and definitely does not convey any additional status (though a lot of people seem to think that it does).
Ohh okay, sounds like a smart idea to me. Thanks for explaining the term.

Re: Changes to Mutes.

Posted: Mon Jun 06, 2022 8:21 pm
by Patel
Rapsey wrote: Sat Jun 04, 2022 9:25 pm
Suicidekills wrote: Sat Jun 04, 2022 8:51 pm Wait who are the "super users"? Good idea tho
Mike, Dylan (Donderstone2) and myself. But Dylan hasn't been active in years so in practice supers is synonymous with owners.

I'm not sure how this even found its way into common parlance. In reality super users are a tiny technical footnote barely worth mentioning. It's a safeguard against potentially catastrophic bugs or hacks which has never been needed. It prevents these few people from being locked out of the game through any means other than altering the game code, since it is written directly into the game code that they cannot be locked out. Other than that it has no meaning and definitely does not convey any additional status (though a lot of people seem to think that it does).
I vaguely remember hearing it from Tyler and Hamade first, back in like 2011/2012. After that it was 'common knowledge' for the staff, who used the term a lot until the community caught on as well.

Works well on a bunch of kids who gawk at any sort of power hierarchy, and see the 'supers' being the ones on top :P Fitting name in a way. Also led to criticism (no fault of your own, or Mike's), some folks thought y'all had a god complex and calling yourself 'supers' was a symptom of that. Kind of funny since you didn't really use the term in the first place