Re: The Future of PkHonor
Posted: Sat Mar 02, 2024 9:31 pm
hope mike and rapsey actually pay some attention to this one instead of utterly overlooking and ignoring it
The community-driven RuneScape Private Server
https://forums.pkhonor.net/
Common sense judgement is something that I've always envisioned for the staff team, especially when I was on the team myself. A lot of people thought that I was sometimes too harsh on the rule breakers, but I would only give out harsh punishments when it was warranted based off of previous incidents, or multiple warnings. I agree that having some guidelines on punishments for certain rules is definitely necessary, especially for new staff members that may not know what they can or should do in certain situations. However, I think that discretion is something that should be taken into account, and punishments should be issued based on the totality of the circumstances.Iron adam wrote: ↑Fri Mar 01, 2024 7:20 pm Role of the Staff Team
The lack of transparency and consistency from the staff team over the last few years has hurt the community’s perception of the staff team. There have been multiple instances of clear rule-breaking behavior that is not addressed appropriately. The Player-Made-Deals section has been used as an excuse by the staff to not get involved in certain situations. The fact is, a very small percentage of our players ever make it to the forums, let alone that specific section. Players should not be immune to punishment on scams/lures/etc. simply because a player made deal thread wasn’t created in advanced. Of course, proper evidence still must be provided. However, when we have situations in which the evidence is clear and punishment is not issued, the community loses faith in the judgement of the staff team. Common sense judgment must be an option for the staff team. Punishment guidelines are important, but at the end of the day they are just that: guidelines. We vote staff members in with the faith that they will have integrity and use their best judgement. There are 3-4 players on the server who are consistently breaking the rules and being toxic on yell. The worst these players get is a 12 hour mute. This level of toxicity needs to start being seriously dealt with by the staff team. Especially when it comes to the consistent use of racial slurs.
I agree with this on just about every level. I've noticed that, with regards to the "Staff News" posts, they are incredibly inconsistent. There are several posts that were added in advance on the stickied thread to be reserved for future posts, that have not been utilized for additional hyperlinks to posts, and additionally, Staff News posts are very rarely done unless it's something incredibly major, like the last one that Ryan posted. This needs to be addressed and fixed. I understand that, at times, it seems tedious, especially when it's just a small post regarding a demotion due to someone's own request - which could be for a variety of different reasons - but realistically, if that's the case with one of the staff members, then a two second post about it with generic details (because the player base doesn't need to know every detail) isn't going to hurt anyone. It just keeps everyone informed.Iron adam wrote: ↑Fri Mar 01, 2024 7:20 pm The community wants better communication from the staff team as a whole. The current moderators have been doing an excellent job of communicating and interacting with the community in-game. However, communication needs to be better regarding changes to the staff team and major decisions. The community has expressed the importance of this over the past few years. The Staff News threads are great when they are used. However, this hasn’t been consistent since mid-2022.
I don't think that the Staff Team should necessarily be "responsible" for hosting events, per se, but having their involvement is a major plus, as it shows the community that they enjoy the game just as everyone else does, and they want to get involved.Iron adam wrote: ↑Fri Mar 01, 2024 7:20 pm We should clarify staff members’ role in events. 026 has run many pking events over the last few years. We have had a few lottery events and 1-2 Titans. But other than that, staff members aren’t frequently holding events. We obviously have an event system/coordinator that covers a lot of things. Should staff members be expected to fill in the gaps with more Pking/Titan/Bingo/HnS/etc. events?
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::titan
Not only should the Staff Team be actively recruiting Helpers, but they should be actively recruiting players to join the Staff Team. I used to be a Moderator on another RSPS before I joined PkHonor, and we used to have a Forums Thread that was stickied in the Staff Only section of the forums, where Staff Members would be able to nominate players to be promoted, and they'd have to list the reason(s) for their nomination, and then the Staff Manager(s) would do their due diligence and look into the players who were nominated. There were no actual Staff Applications on that server, and the Staff Manager(s) would actually have to do their own investigations into players to get a good idea of how the players act/interact with the community, and gauge their ability to think, etc. This system also made the staff incredibly more involved in the community.
I agree with this to an extent. I think there needs to be a system in place where, for example, if a new price is updated by a staff member for a specific item, other staff members and players should have an option to accept or deny the new price before it goes into affect. I'm not exactly sure how this could work out though.Iron adam wrote: ↑Fri Mar 01, 2024 7:20 pm The staff team needs to update ::prices more frequently. Lots of suggestions have been made over the past few years and get shut down for various reasons. The current system we have is not working and hurts old and new players alike. The 50x limit on items in the Ge needs to be removed and replaced with a warning.
What happened to the group of players who were dedicated to Wiki Contributions? Didn't we have a small team of Wiki Contributors who would go through the Wiki and update the pages, and then the Staff Team would approve the changes if they were all accurate or deny the changes if there were inaccuracies?Iron adam wrote: ↑Fri Mar 01, 2024 7:20 pm Staff members should be expected to contribute to the Wiki. There are lots of gaps that still need to be filled. I put together a summary of the pages which needed to be updated on the wiki last year. If each staff member committed to updating 2-3 pages, we could make serious progress on finishing the wiki.
dont say that outloud before the pkhonor tweaker goes ham on you... (not me)Ahmed elrahi wrote: ↑Sat Mar 02, 2024 9:31 pm hope mike and rapsey actually pay some attention to this one instead of utterly overlooking and ignoring it
I've been saying this shit since I started playing. The entire Nex update was needless as FUCK. I'm sure reading that as a coder who sunk massive amounts of time, it is frustrating, but true. To me there were literally hundreds of other updates that could've been more beneficial. Instead a boss that was already implemented and WORKED had to be 100% perfected. It's an RSPS- nobody cares. Sometimes goofy bugs, or differences from the live game are what give a RSPS its appeal.
Hard disagree on PvM events. Game eco is already stale with hoarders and weird people who get really touchy over their pixels. This isn't muh crypto or pokemons to the moon wallstreet bets investing. It's a private server. There needs to be more items in the game and PvM events solve that.
A lil zooted right now, apologies if my post doesn't make sense.Iron podge wrote: ↑Mon Mar 11, 2024 9:23 pmI've been saying this shit since I started playing. The entire Nex update was needless as FUCK. I'm sure reading that as a coder who sunk massive amounts of time, it is frustrating, but true. To me there were literally hundreds of other updates that could've been more beneficial. Instead a boss that was already implemented and WORKED had to be 100% perfected. It's an RSPS- nobody cares. Sometimes goofy bugs, or differences from the live game are what give a RSPS its appeal.
I've played 1,200 hours on my iron and have only voted on it MAYBE twice because of the no iron rewards
Also at this point I cba to read the rest because it seems to get into some specific details and staff shit that I don't care about. I'm very close to moving on from this server and not looking back. I'm super casual on here and I'm not going to spend time reaching end-game on something that is going to be dead in 6mo.
Last couple times I've ventured to the game I've had the temptation to nuke my account because it's always the fun, final moments for my RSPS adventures. I've never returned to a server I've ended an account on.
Say less brother, Summoning is on its wayPatel wrote: ↑Wed Mar 13, 2024 1:34 amA lil zooted right now, apologies if my post doesn't make sense.Iron podge wrote: ↑Mon Mar 11, 2024 9:23 pmI've been saying this shit since I started playing. The entire Nex update was needless as FUCK. I'm sure reading that as a coder who sunk massive amounts of time, it is frustrating, but true. To me there were literally hundreds of other updates that could've been more beneficial. Instead a boss that was already implemented and WORKED had to be 100% perfected. It's an RSPS- nobody cares. Sometimes goofy bugs, or differences from the live game are what give a RSPS its appeal.
I've played 1,200 hours on my iron and have only voted on it MAYBE twice because of the no iron rewards
Also at this point I cba to read the rest because it seems to get into some specific details and staff shit that I don't care about. I'm very close to moving on from this server and not looking back. I'm super casual on here and I'm not going to spend time reaching end-game on something that is going to be dead in 6mo.
Last couple times I've ventured to the game I've had the temptation to nuke my account because it's always the fun, final moments for my RSPS adventures. I've never returned to a server I've ended an account on.
I've felt this for a long time as well. There are many other osrs analogues out there and we don't need to be like them. It became clear in the 2010s that we were losing out on pace of development when it came to osrs features. Playing catch-up makes the to-do list entirely dependent on what jagex puts out, instead of inviting creativity and choice from devs.
We have a strong base community and once had a pretty unique identity. What if we leaned into the "rs2/osrs hybrid" thing more?
Summoning and #capes2presets2k18 then we've got a more popular game than osrs itself.Brant wrote: ↑Wed Mar 13, 2024 7:47 pmSay less brother, Summoning is on its wayPatel wrote: ↑Wed Mar 13, 2024 1:34 amA lil zooted right now, apologies if my post doesn't make sense.Iron podge wrote: ↑Mon Mar 11, 2024 9:23 pm
I've been saying this shit since I started playing. The entire Nex update was needless as FUCK. I'm sure reading that as a coder who sunk massive amounts of time, it is frustrating, but true. To me there were literally hundreds of other updates that could've been more beneficial. Instead a boss that was already implemented and WORKED had to be 100% perfected. It's an RSPS- nobody cares. Sometimes goofy bugs, or differences from the live game are what give a RSPS its appeal.
I've played 1,200 hours on my iron and have only voted on it MAYBE twice because of the no iron rewards
Also at this point I cba to read the rest because it seems to get into some specific details and staff shit that I don't care about. I'm very close to moving on from this server and not looking back. I'm super casual on here and I'm not going to spend time reaching end-game on something that is going to be dead in 6mo.
Last couple times I've ventured to the game I've had the temptation to nuke my account because it's always the fun, final moments for my RSPS adventures. I've never returned to a server I've ended an account on.
I've felt this for a long time as well. There are many other osrs analogues out there and we don't need to be like them. It became clear in the 2010s that we were losing out on pace of development when it came to osrs features. Playing catch-up makes the to-do list entirely dependent on what jagex puts out, instead of inviting creativity and choice from devs.
We have a strong base community and once had a pretty unique identity. What if we leaned into the "rs2/osrs hybrid" thing more?