New Client, New Background/Logo competition

All of PkHonor's news will be posted here.
User avatar
Brant
Honor Player
Posts: 4324
Joined: Tue Aug 12, 2014 3:17 am

Re: New Client, New Background/Logo competition

Post by Brant » Tue Jul 16, 2024 8:45 pm

Patel wrote: Tue Jul 16, 2024 7:44 pm
Brant wrote: Mon Jul 15, 2024 9:31 pm ...
I think an animated Login BG would be sick, but I actually had a static one in mind haha. That said I am intrigued and maybe interested, to my understanding using a GIF would be the simplest way to go. 50 fps is going to be heavy, can't lie, that's adding a solid 20-40 mb of data for a 2-3 second loop at max quality. Happy to make it longer but we'd have to play around to make sure it's not too big... But with the right subtlety I agree that it could take our client to the next level. I'll make a static one first and see if there's time to explore animated options.

As for the splash image... that's what I was hoping to animate.
Hmm... a 200 x 200 px png on average would be about ~100 kb per image (just assuming Gaussian noise profile as a baseline), the loop would probably be quite simple (just some dynamic lighting effects with some form of the PkHonor logo, maybe an animation). Assuming we're not restricted to 50 fps, I could make something that goes at 20-30 fps for 5-10 seconds resulting in 10-30 MB of data. Say I restrict it to 5 seconds - could still look good without being overwhelming and keep us closer to 10-15 MB. A sprite map could work in this scenario as well given the size of the image. I'd also bring the size of the image down further in post processing, regardless of the route I take

@Rick not as quick as I used to be unfortunately, gimme time xd
If we could figure out how to get an mp4 to play, that might be our best bet. For now, assume nothing is off-limits. One way or another, I'll figure it out. However you want to design it, I should be able to implement it, even if it has less than 50 fps. I was messing around with the fps controller yesterday and I might have found a way to change it

User avatar
Patel
Advisor
Posts: 7732
Joined: Wed Apr 10, 2013 1:46 am
Location: NC

Re: New Client, New Background/Logo competition

Post by Patel » Tue Jul 16, 2024 11:11 pm

Brant wrote: Tue Jul 16, 2024 8:45 pm
Patel wrote: Tue Jul 16, 2024 7:44 pm
Brant wrote: Mon Jul 15, 2024 9:31 pm ...
I think an animated Login BG would be sick, but I actually had a static one in mind haha. That said I am intrigued and maybe interested, to my understanding using a GIF would be the simplest way to go. 50 fps is going to be heavy, can't lie, that's adding a solid 20-40 mb of data for a 2-3 second loop at max quality. Happy to make it longer but we'd have to play around to make sure it's not too big... But with the right subtlety I agree that it could take our client to the next level. I'll make a static one first and see if there's time to explore animated options.

As for the splash image... that's what I was hoping to animate.
Hmm... a 200 x 200 px png on average would be about ~100 kb per image (just assuming Gaussian noise profile as a baseline), the loop would probably be quite simple (just some dynamic lighting effects with some form of the PkHonor logo, maybe an animation). Assuming we're not restricted to 50 fps, I could make something that goes at 20-30 fps for 5-10 seconds resulting in 10-30 MB of data. Say I restrict it to 5 seconds - could still look good without being overwhelming and keep us closer to 10-15 MB. A sprite map could work in this scenario as well given the size of the image. I'd also bring the size of the image down further in post processing, regardless of the route I take

@Rick not as quick as I used to be unfortunately, gimme time xd
If we could figure out how to get an mp4 to play, that might be our best bet. For now, assume nothing is off-limits. One way or another, I'll figure it out. However you want to design it, I should be able to implement it, even if it has less than 50 fps. I was messing around with the fps controller yesterday and I might have found a way to change it
Good to know! Coming out of After Effects, I can make Gifs, Mp4s (or any other video format), and PNG sequences, so it will be easy to switch around.
Image

User avatar
Iron adam
Event Coordinator
Posts: 11868
Joined: Sun Aug 24, 2014 6:07 am
Contact:

Re: New Client, New Background/Logo competition

Post by Iron adam » Wed Jul 17, 2024 2:39 pm

Patel wrote: Tue Jul 16, 2024 7:44 pm As for the splash image...
Can you make this concept, but good?

Image

User avatar
The underdog
Premium Donator
Posts: 6565
Joined: Sun Jan 26, 2014 11:53 pm
Location: Loc
Contact:

Re: New Client, New Background/Logo competition

Post by The underdog » Wed Jul 17, 2024 6:34 pm

Copyright infringement, we wouldn't want to have that now would we? :notsureif:
#Justice4Church
#DemoteRyanHeResigned
#capes2presets2k18


Raj
Developer
Posts: 2696
Joined: Sun Dec 30, 2018 2:50 am

Re: New Client, New Background/Logo competition

Post by Raj » Wed Jul 17, 2024 11:44 pm

The underdog wrote: Wed Jul 17, 2024 6:34 pm Copyright infringement, we wouldn't want to have that now would we? :notsureif:
Anything is ok in moderation

Disclaimer for the feds: I don’t make money off the game

User avatar
Brant
Honor Player
Posts: 4324
Joined: Tue Aug 12, 2014 3:17 am

Re: New Client, New Background/Logo competition

Post by Brant » Thu Jul 18, 2024 12:08 am

The underdog wrote: Wed Jul 17, 2024 6:34 pm Copyright infringement, we wouldn't want to have that now would we? :notsureif:
When I wrote up the dev blog, I originally had the runelite logo on there but removed it for fear of copyright

Post Reply