Re: Upcoming update: New Client with RuneLite integration
Posted: Fri Jul 19, 2024 5:33 pm
by Brant
Just a small update, figured out an issue as to why newer maps were not being loaded properly. Now we are officially loading all of the recent osrs revision 223. Maps, items, objects, npcs, animations, graphics, etc.
Re: Upcoming update: New Client with RuneLite integration
Posted: Sun Jul 21, 2024 2:27 am
by Ryun
Brant wrote: ↑Fri Jul 19, 2024 5:33 pm
Just a small update, figured out an issue as to why newer maps were not being loaded properly. Now we are officially loading all of the recent osrs revision 223. Maps, items, objects, npcs, animations, graphics, etc.
pls im already so close
Re: Upcoming update: New Client with RuneLite integration
Posted: Fri Jul 26, 2024 2:01 am
by Brant
Just a quick update this week, I've started to work on renaming most of the SceneUploader class, (the class that is responsible for rendering all models and pushes them to use the respective render engine, either GPU or CPU) and making sure they match the osrs client. While doing this, I've been trying to add the functionality needed for Runelite to interact with the scene, fixing plugins in the future. On top of that, this will help us in the future if we ever decide to commit to an osrs client fully.
This was a necessary update as multiple regions were bugging out (if you want to see just how bad, I can drop the video link) These changes will more than likely not be added when we release the new client. The state where the client currently is works for the majority of content that we could add within the next few years.
I have been typically working on these updates on days that I don't work. Unfortunately, I had to work 6 days the past few weeks so I haven't been able to do much since I posted this thread. In the next few weeks, I should be able to get more done. I might make a master list for converting our entire client to OSRS as a long-term project. Thankfully, some of the classes already match up exactly with OSRS, so it's cool that we won't have to do everything from scratch.
I should be able to get back to working on sound effects and music next week. Slow, but steady progress
Re: Upcoming update: New Client with RuneLite integration
Posted: Fri Jul 26, 2024 3:32 am
by Monys
Brant wrote: ↑Fri Jul 26, 2024 2:01 am
Just a quick update this week, I've started to work on renaming most of the SceneUploader class, (the class that is responsible for rendering all models and pushes them to use the respective render engine, either GPU or CPU) and making sure they match the osrs client. While doing this, I've been trying to add the functionality needed for Runelite to interact with the scene, fixing plugins in the future. On top of that, this will help us in the future if we ever decide to commit to an osrs client fully.
This was a necessary update as multiple regions were bugging out (if you want to see just how bad, I can drop the video link) These changes will more than likely not be added when we release the new client. The state where the client currently is works for the majority of content that we could add within the next few years.
I have been typically working on these updates on days that I don't work. Unfortunately, I had to work 6 days the past few weeks so I haven't been able to do much since I posted this thread. In the next few weeks, I should be able to get more done. I might make a master list for converting our entire client to OSRS as a long-term project. Thankfully, some of the classes already match up exactly with OSRS, so it's cool that we won't have to do everything from scratch.
I should be able to get back to working on sound effects and music next week. Slow, but steady progress
Brant, Much love. There is child labor laws and you shouldn't be working 6 days a week. 14 year olds should be playing catch
Really do enjoy seeing your update posts. They are refreshing and you are working your ass off on both fronts. Slow but steady is a good option and gives you more time to consider things!
Keep crushing it brotherman!
xoxo,
Monys
Re: Upcoming update: New Client with RuneLite integration
Posted: Fri Jul 26, 2024 8:23 am
by Pk gts
beta download tmrw? ty !
Re: Upcoming update: New Client with RuneLite integration
Posted: Fri Jul 26, 2024 6:13 pm
by Isaac
Can we co-ordinate a fresh set of advertisements for the vote websites because I think that this update will be huge for gaining some new players.
Any volunteers to create them and coordination to have them implemented?
Re: Upcoming update: New Client with RuneLite integration
Posted: Thu Aug 01, 2024 10:21 pm
by Brant
A pretty cool update today: the server loads in items from the cache, meaning equipment will go into the correct slot when worn, meaning effectively every equipable item can now be worn properly. No more trying to wear a body and it glitching through the person. This means we don't have to do it manually anymore, seeing as certain items have specific scenarios that previously were not accounted for. Custom items are an exception and might need to be fixed on a case basis (something we can do in the test server)
Re: Upcoming update: New Client with RuneLite integration
Posted: Fri Aug 02, 2024 12:28 pm
by Mike
Brant wrote: ↑Thu Aug 01, 2024 10:21 pm
A pretty cool update today: the server loads in items from the cache, meaning equipment will go into the correct slot when worn, meaning effectively every equipable item can now be worn properly. No more trying to wear a body and it glitching through the person. This means we don't have to do it manually anymore, seeing as certain items have specific scenarios that previously were not accounted for. Custom items are an exception and might need to be fixed on a case basis (something we can do in the test server)
<3
Re: Upcoming update: New Client with RuneLite integration
Posted: Fri Aug 02, 2024 7:25 pm
by Kenneth
Brant wrote: ↑Thu Aug 01, 2024 10:21 pm
A pretty cool update today: the server loads in items from the cache, meaning equipment will go into the correct slot when worn, meaning effectively every equipable item can now be worn properly. No more trying to wear a body and it glitching through the person. This means we don't have to do it manually anymore, seeing as certain items have specific scenarios that previously were not accounted for. Custom items are an exception and might need to be fixed on a case basis (something we can do in the test server)