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Re: Continuing the work on the RuneLite client
Posted: Thu Dec 05, 2024 5:23 pm
by Flaiza
Loc
Re: Continuing the work on the RuneLite client
Posted: Wed Dec 18, 2024 11:36 pm
by Mike
Update: the login screen is done, now I'm trying to get the client to work properly on 4K screens. Sadly not an optional feature, as a lot of people (myself included) have a 4K screen by now, and either the client is super tiny or everything is super blurry and text is practically unreadable.
The current PkHonor client has a proper scaling on 4K screens, but still runs on java 7. RuneLite uses tons of Java 8 features, so sticking to java 7 is not possible. As such, I will have to figure out how to get DPI scaling working properly in java 8.
Re: Continuing the work on the RuneLite client
Posted: Thu Dec 19, 2024 2:57 am
by Jumping bug
Thank you for your continued hard work Mike
Re: Continuing the work on the RuneLite client
Posted: Thu Dec 19, 2024 7:11 pm
by Lykos
Mike wrote: ↑Wed Dec 18, 2024 11:36 pm
Update: the login screen is done, now I'm trying to get the client to work properly on 4K screens. Sadly not an optional feature, as a lot of people (myself included) have a 4K screen by now, and either the client is super tiny or everything is super blurry and text is practically unreadable.
The current PkHonor client has a proper scaling on 4K screens, but still runs on java 7. RuneLite uses tons of Java 8 features, so sticking to java 7 is not possible. As such, I will have to figure out how to get DPI scaling working properly in java 8.