Construction development (14 October 2013)

PkHonor's work in progress and future updates will be posted here.
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Infection
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Re: Construction development (30 September 2013)

Post by Infection » Fri Oct 04, 2013 10:16 pm

Mike, this can't get any better! Great job!
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Mike
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Re: Construction development (4 October 2013)

Post by Mike » Fri Oct 04, 2013 11:48 pm

4 October update
The dungeon treasure room is done - there is a guardian that guards a treasure chest. If you manage to kill the guardian, it will drop a key which you can use to open the chest. Note that only the house's owner will receive the key as drop. Other players who helped to kill the guardian can still receive item drops, but not a key.
The higher the level of the guardian and chest, the better the items in the chest will be. The highest level guardian (called Nomad) and the highest level treasure chest (a magic chest) can only be added at level 99 construction. Nomad is the highest level NPC in the game, and the hardest one as well. He has devestating melee and magic attacks, hits often through prayer and uses blood barrage to heal himself.
If you manage to kill Nomad and open the chest with the key he drops, you can obtain the Morph ring.

The Morph ring is a unique and untradeable item. When wearing the ring, you will transform into an NPC.
There are a total of 16 different NPC's that you can choose from to transform into. However, each NPC requires the ring to have a certain amount of charges. These charges can be obtained by spending slayer points (1 charge per 50 slayer points) or by killing players in the wilderness with the ring in your inventory (1 charge per player you kill).
You can freely choose which monster to transform into, as long as you have the required amount of charges for that specific monster.

The following monsters are available for transformation:
- Kitten: 0 charges
- Cat: 10 charges
- Imp: 20 charges
- Goblin: 40 charges
- Unicorn: 80 charges
- Wolf: 100 charges
- Barbarian spirit: 150 charges
- Saradomin priest (can be used for The Last Journey quest): 200 charges
- Ork (can be used for The Last Journey quest): 250 charges
- Werewolf (can be used for The Last Journey quest): 300 charges
- Aviansie (can be used for The Last Journey quest): 350 charges
- Spirit warrior (fareed): 400 charges
- Ancient mage: 500 charges
- Ancient ranger: 550 charges
- Ancient warrior: 600 charges
- Nex: 1000 charges, must have completed the last journey quest

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Alcoholking6
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Re: Construction development (4 October 2013)

Post by Alcoholking6 » Sat Oct 05, 2013 12:02 am

Great update mike! I cant wait any release date yet?
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Mike
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Re: Construction development (4 October 2013)

Post by Mike » Sat Oct 05, 2013 12:14 am

Alcoholking6 wrote:Great update mike! I cant wait any release date yet?
Definitely before the end of the month, that I can assure you. Hopefully within 2 weeks. As usual I've underestimated the amount of work involved into making everything work, but it's progressing quite well nonetheless.

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Alcoholking6
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Re: Construction development (4 October 2013)

Post by Alcoholking6 » Sat Oct 05, 2013 12:21 am

Mike wrote:
Alcoholking6 wrote:Great update mike! I cant wait any release date yet?
Definitely before the end of the month, that I can assure you. Hopefully within 2 weeks. As usual I've underestimated the amount of work involved into making everything work, but it's progressing quite well nonetheless.
Oh nice im hyped on this, cant wait until it comes out.
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Emerald silk
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Re: Construction development (4 October 2013)

Post by Emerald silk » Sat Oct 05, 2013 12:22 am

The only thing I really question is the Nex/Werewolf/Spirit Mage/Aviansie. We already have scrolls for all of them except Nex and those are next to never used so that would make them never used for sure. Nex just seems a bit much, you'll just see everyone and their grandmother running around as nex.

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Maurits
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Re: Construction development (4 October 2013)

Post by Maurits » Sat Oct 05, 2013 12:36 am

Emerald wrote:The only thing I really question is the Nex/Werewolf/Spirit Mage/Aviansie. We already have scrolls for all of them except Nex and those are next to never used so that would make them never used for sure. Nex just seems a bit much, you'll just see everyone and their grandmother running around as nex.
I agree, Nex should be replaced with a more suitable NPC.

Other then that, I like them all.
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Tobias
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Re: Construction development (4 October 2013)

Post by Tobias » Sat Oct 05, 2013 12:57 am

So we can pvm as nex? Or?
Quidquid latine dictum sit, altum videtur

I'm gone.
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Maurits
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Re: Construction development (4 October 2013)

Post by Maurits » Sat Oct 05, 2013 12:59 am

Tobias pk wrote:So we can pvm as nex? Or?

Yeah I think so.
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Tobias
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Re: Construction development (4 October 2013)

Post by Tobias » Sat Oct 05, 2013 1:04 am

Maurits wrote:
Tobias pk wrote:So we can pvm as nex? Or?

Yeah I think so.

Kk, thanks. :D


@Mike: awesome! Will amulet of range come along with this update? Or elite void?
Quidquid latine dictum sit, altum videtur

I'm gone.
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