Re: Wilderness achievements & additions
Posted: Fri Jul 14, 2017 7:06 pm
All these bounty hunter requirements but how will ironman particulate in it if it's not available.
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Pvm keagan wrote: The ancient obelisk - Make it possible to choose your destination once completed either diary? This would allow people to navigate quickly around the wilderness if achieved instead of hoping of getting to the location required.
Wilderness sword - This item could be used to for say give 5 instant teleport to wilderness wyrm per day give people a chance at getting there quicker for those who hunt it.
Frost dragon bones are always noted upon drop once both achievements are completed? This would make for a better money making side I would think and would possibly attract more to the deep wilderness.
5-10% drop bonus on monsters in wilderness when killed, example complete 1 tier and you would get 5% complete both and get 10%?
What do you think?
Bounty Hunter challenges are part of the PvP tasks, which Ironmans don't have to do. Instead, they need to do extra skilling/PvM tasks.Babe wrote:All these bounty hunter requirements but how will ironman particulate in it if it's not available.
Mike wrote:Pvm keagan wrote: The ancient obelisk - Make it possible to choose your destination once completed either diary? This would allow people to navigate quickly around the wilderness if achieved instead of hoping of getting to the location required.
Wilderness sword - This item could be used to for say give 5 instant teleport to wilderness wyrm per day give people a chance at getting there quicker for those who hunt it.
Frost dragon bones are always noted upon drop once both achievements are completed? This would make for a better money making side I would think and would possibly attract more to the deep wilderness.
5-10% drop bonus on monsters in wilderness when killed, example complete 1 tier and you would get 5% complete both and get 10%?
What do you think?
I wuv your ideas
Bounty Hunter challenges are part of the PvP tasks, which Ironmans don't have to do. Instead, they need to do extra skilling/PvM tasks.Babe wrote:All these bounty hunter requirements but how will ironman particulate in it if it's not available.
I'm honestly kind of thinking to forego the "double PvM/skilling" challenges, but instead simply make them harder (and longer) to do for irons. For example, they might have to obtain a Draconic Visage while wearing this and this equipment (perhaps nothing but a dragon scimitar and an anti-dragon shield? stuff like that).
That's the biggest challenge - to make something that's both challenging and interesting, without making it too complicated.Pet set wrote:My only input would be to make it simple, not complicated.Mike wrote: I'm honestly kind of thinking to forego the "double PvM/skilling" challenges, but instead simply make them harder (and longer) to do for irons. For example, they might have to obtain a Draconic Visage while wearing this and this equipment (perhaps nothing but a dragon scimitar and an anti-dragon shield? stuff like that).
You can boost deaths even easier.Smallest mc wrote:if ud like people to stop boosting for kills and such how about counting deaths towards the pvp!! honestly i have tons of fun pvp but i know im trash ill never be good but i do have fun trying to take down better players and yes i get lucky and drop 1 every so often and no matter what you do the system for bounty hunter never makes a fair fight such as skilled to not so much!! remember everyone this is my oppion