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Re: 11 & 12 August updates - more PVM drop buffs, bugfixes
Posted: Sat Aug 12, 2017 2:56 pm
by First born
Mike wrote:
A really minor change to Barrows has been made, as you now spawn in the tunnel's ladder room. The room is fixed (not chosen at random), all doors are open and there are no monsters in the tunnels yet, but we will gradually add the use of the tunnels in later updates, to make it a little more challenging but also more profitable (still need those kill logs, though)
Barrows seem to still be the same as it used to be if I'm not mistaken(no doors open nor tunnels
Re: 11 & 12 August updates - more PVM drop buffs, bugfixes
Posted: Sat Aug 12, 2017 4:01 pm
by Cancerstick
The tunnels are there now when you enter the empty sarcophagus. As of right now you always spawn in the same room, just go north one room and then west and you are at the chest
Re: 11 & 12 August updates - more PVM drop buffs, bugfixes
Posted: Sat Aug 12, 2017 6:38 pm
by Mike
Cancerstick wrote:The tunnels are there now when you enter the empty sarcophagus. As of right now you always spawn in the same room, just go north one room and then west and you are at the chest
I'm well aware of that.
As stated in the 10 August update post:
Mike wrote:
A really minor change to Barrows has been made, as you now spawn in the tunnel's ladder room. The room is fixed (not chosen at random), all doors are open and there are no monsters in the tunnels yet, but we will gradually add the use of the tunnels in later updates, to make it a little more challenging but also more profitable (still need those kill logs, though)
In other words, the addition of the ladder room on 10 August is simply the first in many updates that will make Barrows more interesting and challenging. Closed doors, random ladder room and tunnel monsters will be released in future updates.
I was just wondering if someone had encountered a major bug in Barrows that made it unplayable. Looks like it's simply the fact that we haven't implemented the whole of the tunnels yet. But I did state that in the update post
look forward to some more Barrows improvements in the coming weeks and months.
Re: 11 & 12 August updates - more PVM drop buffs, bugfixes
Posted: Sat Aug 12, 2017 7:36 pm
by Andres
Mike wrote:Cancerstick wrote:The tunnels are there now when you enter the empty sarcophagus. As of right now you always spawn in the same room, just go north one room and then west and you are at the chest
I'm well aware of that.
As stated in the 10 August update post:
Mike wrote:
A really minor change to Barrows has been made, as you now spawn in the tunnel's ladder room. The room is fixed (not chosen at random), all doors are open and there are no monsters in the tunnels yet, but we will gradually add the use of the tunnels in later updates, to make it a little more challenging but also more profitable (still need those kill logs, though)
In other words, the addition of the ladder room on 10 August is simply the first in many updates that will make Barrows more interesting and challenging. Closed doors, random ladder room and tunnel monsters will be released in future updates.
I was just wondering if someone had encountered a major bug in Barrows that made it unplayable. Looks like it's simply the fact that we haven't implemented the whole of the tunnels yet. But I did state that in the update post
look forward to some more Barrows improvements in the coming weeks and months.
I can look into it if you want^^
Re: 11 & 12 August updates - more PVM drop buffs, bugfixes
Posted: Sat Aug 12, 2017 8:16 pm
by Mike
Andres wrote:I can look into it if you want^^
Be my guest
We don't necessarily need to incorporate all of OSRS's Barrows tunnels system, but something close to it (perhaps our own take on the system).
Re: 11 & 12 August updates - more PVM drop buffs, bugfixes
Posted: Sat Aug 12, 2017 9:25 pm
by Gethigh udie
Will we have slayer helm (I) and recolored slayer helms added soon? also, how is the wildy diaries & bosses going?
Re: 11 & 12 August updates - more PVM drop buffs, bugfixes
Posted: Sat Aug 12, 2017 10:22 pm
by Wet wizard
Fix Attack-following while switching items in PvP?
I made a post on it.
When you click to attack someone and start following them, if you switch items, you are meant to still run to the original destination you were on the way to; but not attack them.
Currently if you click attack on a player and start running towards them, then switch an item, you stop completely. (effects hybridding)
Re: 11 & 12 August updates - more PVM drop buffs, bugfixes
Posted: Sat Aug 12, 2017 11:30 pm
by Mike
Updated on 12 August
- As of now, you will only have a chance at getting loot from a NPC if you dealt at least 50% of the damage of the highest damage dealing player. This way, players can no longer steal loot due to the 10 August update
Other bugs will have to wait until later updates. Right now I need some fucking rest.
Re: 11 & 12 August updates - more PVM drop buffs, bugfixes
Posted: Sat Aug 12, 2017 11:57 pm
by Jonas
Mike wrote:Updated on 12 August
- As of now, you will only have a chance at getting loot from a NPC if you dealt at least 50% of the damage of the highest damage dealing player. This way, players can no longer steal loot due to the 10 August update
Other bugs will have to wait until later updates. Right now I need some fucking rest.
Great job, Mike! Have a nice rest, well deserved.
Re: 11 & 12 August updates - more PVM drop buffs, bugfixes
Posted: Sun Aug 13, 2017 12:15 am
by Basuraesti
Wet wizard wrote:Fix Attack-following while switching items in PvP?
I made a post on it.
When you click to attack someone and start following them, if you switch items, you are meant to still run to the original destination you were on the way to; but not attack them.
Currently if you click attack on a player and start running towards them, then switch an item, you stop completely. (effects hybridding)
+1 this is important