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Re: Wilderness achievements & additions

Posted: Thu May 25, 2017 12:17 am
by Noodlesoup
Mike wrote:Now that Zulrah has been released and most bugs resolved (we'll make sure to make short work of any possible remaining ones), we've started working on more new content for the players to enjoy!

Donderstone2 has already been working on Callisto, a new wilderness boss (a bear) from OSRS. However, we need far more wilderness content than that if we want to get as many players into the wilderness as possible.

A deposit box in the resource area, along with bonus XP for any skill trained inside the wilderness (other than stuff like alching/crafting/herblore/...) would certainly prove helpful in that regard. However, I'm not sure about the exact bonus % yet.
I would also like to add Dark Crabs as food that can be fished only in the deep wilderness resource area. I would like to make one of the best foods, but with a unique benefit. In OSRS, they heal 22 (as much as manta rays) and their primary benefit is they weigh less. However, we have no weight factor on PkHonor and possibly never will since looking up all OSRS item weights may be too much work.
One idea I had is to make it heal the same as rocktails (23 HP), but without allowing you to go over your max HP and having another unique effect to make them worth it. Something fitting the concept of it being a "Dark" crab (which is only found in the deep wilderness), but I have not yet managed to come up with one. Something like a minor Zamorak Brew effect might be one idea, or perhaps a very short immunity against poison & venom. Could use some more suggestions.


As far as the Wilderness Achievement Diary is concerned, it will be a replacement for the current 500 killcount requirement for the Completionist Cape. Although this list is not yet final, most of the tasks have been worked out and just need to be coded into the game yet. Thankfully, achievements are relatively easy and fast to code in (certainly much faster than Zulrah).
If anyone has ideas for extra tasks that are not yet listed here (and cannot be too easily boosted), please post them here. If you have suggestions to improve on the current tasks, feel free to do so as well! As always, we welcome and appreciate any input and feedback, as long as it is done in a respectful and constructive manner ;)

The requirements are divided into 2 categories: PvP tasks and PvM/skilling tasks. Ironman Mode players do not have to complete the PvP tasks, but they will need to complete twice the amount of every PvM/skilling task. The idea is that the time and effort spent to complete the diary should be the same for Ironman Mode players and regular players, without forcing Ironmen to partake in PvP (except as prey for PK'ers).

The PvP tasks we have so far (not for Ironman):
  • Obtain a tier 7 Bounty Hunter emblem 4 times
  • Get 100 kills in Edgeville wilderness (up to level 5)
  • Get 100 kills near the mage bank
  • Deal 500 damage to players with a DFS special attack in the wilderness
  • Deal 100+ damage to 10 different people without leaving or logging
  • Get 50 kills using any full Barrows set (Edge/mage bank)
The PvM tasks so far are as follows (double of each for Ironman):
  • Obtain a clue scroll from the WildyWyrm
  • Obtain a Draconic Visage from the King Black Dragon
  • Obtain a Treasonous Ring from Venenatis
  • Obtain a Tyrannical Ring from Callisto
  • Obtain 1 of each God Cape from the Mage Arena
  • Obtain 4 pieces of PvP armour from Revenants
  • Obtain 40 Choc-Ice from Glacors in the wilderness
  • Obtain 100 Frost Dragon Bones in the wilderness
  • Obtain 300 Hand Cannon Shots from the Chaos Elemental
  • Obtain 300 regular Dragon Bones in the wilderness
  • Kill the WildyWyrm twice in a row without logging out or leaving the wilderness
  • Kill Venenatis 5 times in a row without logging out or leaving the wilderness
  • Kill the Chaos elemental 7 times without logging out or leaving the wilderness
  • Kill the King Black Dragon 10 times without logging out or leaving the wilderness
  • Kill the Chaos Elemental while always staying under 40 HP
  • Complete the Wilderness Agility course 100 times while wearing a spottier cape
  • Cut 500 magic logs in the wilderness
  • Fish 500 dark crabs in the wilderness
  • Mine 100 rune ore in the wilderness
  • Complete 20 clue scroll steps in the wilderness

We could certainly use some more PvP tasks, but the toughest issue is to prevent boosting. Players can always boost a PvP task if they really want to (and have enough friends to help them do it), but the least we can do is to try to make it more interesting and fun to just do it the way you're supposed to.

Also, each time we add new bosses or NPC's to the wilderness, we'll make sure to add entries for them to the achievement diary, until we've added all the bosses there are in the OSRS wild.


None of the listed tasks are currently recorded in PkHonor, meaning that at the time of release, everyone will have to do them from scratch. It also means that everyone will have their Completionist Cape unequipped until they have completed the diary.

I would like to add a unique reward to the completion of the wilderness achievement diary (other than being able to re-equip a comp cape if you have one), but so far have fallen short on one. We do have the TokHaar-Kal cape, and since we don't have the Fight Kiln from RS3, we could use that as a reward, but more capes are getting kinda boring. Maybe another item. Or maybe some kind of cool bonus, other than the bonuses we already have from the PK'ing leaderboards (so preferably no bonus PKP on kill, chance on clues etc.).


A lot of new content is coming in a very short timespan, but we still need input before we can fully add it into the game. We're hoping for adequate community input to make sure players enjoy the new content & challenges :)
glad that you decided to do something useful about wildy resourse area

Re: Wilderness achievements & additions

Posted: Thu May 25, 2017 10:24 am
by Cadwalada
Finally got my 500 kills service done and I'd rather not go through all the hassle to do more pk'ing requirements. I like the idea of switching out the 500 kill requirement but I think there should be something implemented in order for people that have already gone through all the effort of this requirement to gain back as tbf it was a massive bitch to get and it cost me a decent penny or two. But I'm loving the idea for wilderness diaries it sounds great.

Re: Wilderness achievements & additions

Posted: Thu May 25, 2017 2:17 pm
by Rapsey
@ everyone saying that 100/200/250 kills is easier to boost than 500, do keep in mind that these are just some very early ideas for things that could go into the diary. It is by no means complete yet! Also it's not entirely fair to compare the 500 kills requirement to just 1 or 2 tasks from the achievement diary. If we replace the 500 kills with 20 different tasks then it's not really a good argument to say that 2 of these tasks can be boosted more easily than 500 kills. Duh, they're smaller tasks, of course it's easier to boost 100 kills than 500 (all other things being equal). Don't forget that there are still 18 other tasks that cannot be boosted easily. Overall boosting the entire achievement diary will be a lot harder than just boosting 500 kills. For all the PvM tasks boosting isn't even possible at all.

Also:
Opulent wrote:Why is everyone generalizing that current comps are boosted? Is there a proof that majority of the comps are boosted? Afaik there's only been very few cases where people have boosted?
Mike wrote:I played with the idea of allowing players to substitute certain PvP tasks with the 500 kills they have so far, but since a lot (if not most) of those are boosted anyway, we may want to have everyone redo all tasks.
Please take that statement with a pinch of salt. We know it's not like 95% of the players boosted it and we're certainly not trying to accuse anyone, it was a bit of an exaggeration. It's impossible to get exact numbers on how many people boosted it, but from what we have seen it is quite common, too common to leave things unchanged.

All current comp cape owners can relax, if you've already done 500 kills we're not gonna make you do another couple hundred. That being said you won't have the entire diary completed so you will still need to complete a few tasks before you can wear the cape again. This has nothing to do with the 500 kills you already obtained. Think of it this way, this could have just as easily been a Zulrah diary or something completely unrelated to the 500 kills. That's just the way comp cape works, if a new achievement diary or quest gets added you have to complete it before you are once again a completionist.

The wilderness achievement diary isn't a pure replacement for the 500 kills, it's meant to be broader than that. The kills are only a part of it. It just doesn't make any sense to make a wilderness achievement diary without any kill-challenges and then have the 500 kills requirement specifically for the comp cape, or to have kill-challenges for both the diary and the comp cape. Makes more sense to move the kill tasks into the diary (with some rework), but you won't have to do those again if you already did them before.

Re: Wilderness achievements & additions

Posted: Thu May 25, 2017 2:34 pm
by Azu rite
Azu rite wrote:Dfs will cancel out any damage done by another dfs making it a useless challenge, also I thought we wanted to stray away from making the dfs the go to shield?
@rapsey ?

Re: Wilderness achievements & additions

Posted: Thu May 25, 2017 4:07 pm
by Simon
Rapsey wrote:@ everyone saying that 100/200/250 kills is easier to boost than 500, do keep in mind that these are just some very early ideas for things that could go into the diary. It is by no means complete yet! Also it's not entirely fair to compare the 500 kills requirement to just 1 or 2 tasks from the achievement diary. If we replace the 500 kills with 20 different tasks then it's not really a good argument to say that 2 of these tasks can be boosted more easily than 500 kills. Duh, they're smaller tasks, of course it's easier to boost 100 kills than 500 (all other things being equal). Don't forget that there are still 18 other tasks that cannot be boosted easily. Overall boosting the entire achievement diary will be a lot harder than just boosting 500 kills. For all the PvM tasks boosting isn't even possible at all.

Also:
Opulent wrote:Why is everyone generalizing that current comps are boosted? Is there a proof that majority of the comps are boosted? Afaik there's only been very few cases where people have boosted?
Mike wrote:I played with the idea of allowing players to substitute certain PvP tasks with the 500 kills they have so far, but since a lot (if not most) of those are boosted anyway, we may want to have everyone redo all tasks.
Please take that statement with a pinch of salt. We know it's not like 95% of the players boosted it and we're certainly not trying to accuse anyone, it was a bit of an exaggeration. It's impossible to get exact numbers on how many people boosted it, but from what we have seen it is quite common, too common to leave things unchanged.

All current comp cape owners can relax, if you've already done 500 kills we're not gonna make you do another couple hundred. That being said you won't have the entire diary completed so you will still need to complete a few tasks before you can wear the cape again. This has nothing to do with the 500 kills you already obtained. Think of it this way, this could have just as easily been a Zulrah diary or something completely unrelated to the 500 kills. That's just the way comp cape works, if a new achievement diary or quest gets added you have to complete it before you are once again a completionist.

The wilderness achievement diary isn't a pure replacement for the 500 kills, it's meant to be broader than that. The kills are only a part of it. It just doesn't make any sense to make a wilderness achievement diary without any kill-challenges and then have the 500 kills requirement specifically for the comp cape, or to have kill-challenges for both the diary and the comp cape. Makes more sense to move the kill tasks into the diary (with some rework), but you won't have to do those again if you already did them before.
While we're at it, can we add some zulrah kc requirements to the comp? Just ~50 or so

Re: Wilderness achievements & additions

Posted: Thu May 25, 2017 4:17 pm
by Iron bubble
Honestly the only people that boost on Pkhonor are the Arab stakers who boost until they enough pkp for a cannon piece, which they then proceed to stake.

Re: Wilderness achievements & additions

Posted: Thu May 25, 2017 5:40 pm
by Rapsey
Azu rite wrote:
Azu rite wrote:Dfs will cancel out any damage done by another dfs making it a useless challenge, also I thought we wanted to stray away from making the dfs the go to shield?
@rapsey ?
Shrug, we do think it's a good idea to use the challenges to encourage the use of gear that is currently underused, but not every challenge. We just figured we might as well add a challenge involving gear which is already commonly used in the wilderness. It was just an idea, it can easily be changed or removed.

Re: Wilderness achievements & additions

Posted: Thu May 25, 2017 6:00 pm
by James
Rapsey wrote:
Azu rite wrote:
Azu rite wrote:Dfs will cancel out any damage done by another dfs making it a useless challenge, also I thought we wanted to stray away from making the dfs the go to shield?
@rapsey ?
Shrug, we do think it's a good idea to use the challenges to encourage the use of gear that is currently underused, but not every challenge. We just figured we might as well add a challenge involving gear which is already commonly used in the wilderness. It was just an idea, it can easily be changed or removed.
Dfs' overuse in the wilderness in one of pkhonors biggest problems when it comes to pking, no need to encourage more of it

Re: Wilderness achievements & additions

Posted: Thu May 25, 2017 6:07 pm
by Sam
Don't get me wrong i like that these is more pvm wildy content however we need to work out more incentives, like the ones above for users to pk rather than pvm in wild. Will just provide more deep wildy clans to attack a someone killing an npc. Which ultimately leads to more yell wars and flaming.

Re: Wilderness achievements & additions

Posted: Thu May 25, 2017 6:32 pm
by Iron bubble
Sam wrote:Don't get me wrong i like that these is more pvm wildy content however we need to work out more incentives, like the ones above for users to pk rather than pvm in wild. Will just provide more deep wildy clans to attack a someone killing an npc. Which ultimately leads to more yell wars and flaming.
That's what makes pking worth it. The pvmers crying afterwards