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Re: Time for some glacors

Posted: Wed Mar 18, 2015 10:30 pm
by K1l1l1l1l1l1
Leave the stats as they are...they are still better than d boots and this game already has enough OP gear :3

Re: Time for some glacors

Posted: Thu Mar 19, 2015 6:28 pm
by D 4 u 4
Mike wrote:Releasing the update should just be a matter of days.
2 Weeks and still waiting.

Re: Time for some glacors

Posted: Thu Mar 19, 2015 9:16 pm
by Rawr
D 4 u 4 wrote:
Mike wrote:Releasing the update should just be a matter of days.
2 Weeks and still waiting.
Mike is an all-powerful wizard who experiences time differently to us. It appears that 'one week' to us is merely hours for him. That's why it took 2+ years for the beginnings of a vote rework.

Re: Time for some glacors

Posted: Tue Mar 24, 2015 8:02 am
by Nickrock234
Anytime soon? Like, within the next five months soon?

Re: Time for some glacors

Posted: Tue Mar 24, 2015 9:42 am
by Marco
Nickrock wrote:Anytime soon? Like, within the next five months soon?
come on thats not enought , 7 month ish :orly:

Re: Time for some glacors

Posted: Tue Apr 07, 2015 2:06 pm
by Donderstone2
What we have so far:
  • The Glacor has the correct attacking animations
  • Every attack style can be chosen by the glacor. It does keep the same attacking style throughout the whole battle.
  • Protection prayers only take 50% of the damage instead of the 100%
  • Glacytes are added when he reaches 50% of his HP
  • The Unstable glacyte explodes randomly (you get a message that you have 10 seconds to get away from it)
  • The Sapping glacyte drains your prayer points
  • The Enduring glacyte takes less damage than any other glacyte (it is not done based on how far it is from the Glacor, seeing that normal NPC behaviour on PkH makes the Glacor always come to you)
  • The glacor absorbs the power of the last killed glacyte
  • The glacor's attacking speed increases by 1 after the glacytes are dead.
  • Something I may have forgotten?
So technically, you guys can say "Ok, they're fine this way, just add drops and release them", or you can wait until more stuff for them is implemented, like that special attack.

Re: Time for some glacors

Posted: Tue Apr 07, 2015 2:08 pm
by Amount
Donderstone2 wrote:What we have so far:
  • The Glacor has the correct attacking animations
  • Every attack style can be chosen by the glacor. It does keep the same attacking style throughout the whole battle.
  • Protection prayers only take 50% of the damage instead of the 100%
  • Glacytes are added when he reaches 50% of his HP
  • The Unstable glacyte explodes randomly (you get a message that you have 10 seconds to get away from it)
  • The Sapping glacyte drains your prayer points
  • The Enduring glacyte takes less damage than any other glacyte (it is not done based on how far it is from the Glacor, seeing that normal NPC behaviour on PkH makes the Glacor always come to you)
  • The glacor absorbs the power of the last killed glacyte
  • The glacor's attacking speed increases by 1 after the glacytes are dead.
  • Something I may have forgotten?
So technically, you guys can say "Ok, they're fine this way, just add drops and release them", or you can wait until more stuff for them is implemented, like that special attack.
Progress! :thumbsup:.

Re: Time for some glacors

Posted: Tue Apr 07, 2015 3:43 pm
by Phk1898
Donderstone2 wrote:What we have so far:
  • The Glacor has the correct attacking animations
  • Every attack style can be chosen by the glacor. It does keep the same attacking style throughout the whole battle.
  • Protection prayers only take 50% of the damage instead of the 100%
  • Glacytes are added when he reaches 50% of his HP
  • The Unstable glacyte explodes randomly (you get a message that you have 10 seconds to get away from it)
  • The Sapping glacyte drains your prayer points
  • The Enduring glacyte takes less damage than any other glacyte (it is not done based on how far it is from the Glacor, seeing that normal NPC behaviour on PkH makes the Glacor always come to you)
  • The glacor absorbs the power of the last killed glacyte
  • The glacor's attacking speed increases by 1 after the glacytes are dead.
  • Something I may have forgotten?
So technically, you guys can say "Ok, they're fine this way, just add drops and release them", or you can wait until more stuff for them is implemented, like that special attack.
soomeone should make poll on release like this or no :)