Considering, Mike told us, and the small area it has to roam freely, I doubt it.Obsidia wrote:I remember when it used to be against the rules to rreveal the locations of the WW, is this still the case?
Wildywyrm Guide [HQ]
- Azu rite
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Re: Wildywyrm Guide [HQ]
- Tygrex
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- Brooksie
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Re: Wildywyrm Guide [HQ]
Nice guide, well made
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- One Hit Wonder
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Re: Wildywyrm Guide [HQ]
Good guide but for rich players who don't want to risk much I suggest torva body and legs chaos whip d defender neitzinot helm fire cape glory d boots b gloves and row
- Ruler
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Re: Wildywyrm Guide [HQ]
Really nice guide
Only one comment: change ''void steups'' to ''void setups'' :p
Only one comment: change ''void steups'' to ''void setups'' :p
- Xoros
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Re: Wildywyrm Guide [HQ]
Thankyou for pointing that out, I hadn't previously realized that was thereRuler wrote:Really nice guide
Only one comment: change ''void steups'' to ''void setups'' :p
- Pepsicanman
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Re: Wildywyrm Guide [HQ]
Nice guide
Visit my service page http://forums.pkhonor.net/viewtopic.php?f=40&t=22892
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Re: Wildywyrm Guide [HQ]
Thread of pkers needs correcting but apart from that great guide.Xoros wrote:The blue line represents our first way to get to the Wildywyrm. This is via teleporting to green dragons from the Edgeville PK portal teleports and running up. Note, the Wildwyrm now **ONLY** spawns the the location indicated by the red box and you no longer need a Wildywyrm scroll to find it. This however means the thread of PKers is more of a risk.