How to Escape Pkers
- James
- Premium Donator
- Posts: 4613
- Joined: Mon Dec 30, 2013 1:56 pm
How to Escape Pkers
1. Locate a tree stump.
2. Run around that tree stump.
3. Congratulations, there is now 18 tiles between you and the pker
2. Run around that tree stump.
3. Congratulations, there is now 18 tiles between you and the pker
- Tezey
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- Location: Sweden
- James
- Premium Donator
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- Azu rite
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- Location: Over there in that one place
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- Iron adam
- Event Coordinator
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- Grizzly mint
- Premium Donator
- Posts: 2329
- Joined: Mon Dec 09, 2013 9:08 am
Re: How to Escape Pkers
Vouch. I tried to use this method whilst pking. Gotta confuse the PvMers, right babe? He got away.
- Andres
- Developer
- Posts: 4848
- Joined: Fri Apr 12, 2013 6:23 pm
- Location: Belgium
Re: How to Escape Pkers
Just used this guide against you and your friend Heavy(low)hitter9.
It was very effective!
Vouch !
It was very effective!
Vouch !
- James
- Premium Donator
- Posts: 4613
- Joined: Mon Dec 30, 2013 1:56 pm
Re: How to Escape Pkers
Thanks for the vouch man, it means a lot! If only we had someone who could code that could fix this issue..Andres wrote:Just used this guide against you and your friend Heavy(low)hitter9.
It was very effective!
Vouch !
- Slap a ho
- Champion
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- Joined: Mon Nov 10, 2014 11:26 am
Re: How to Escape Pkers
Suggestion:
Remove all tree stumps from the wilderness. Since our pathing doesn’t work the way it should & replicate that of osrs, removing the stumps and other nuisance objects that people often get stuck on whilst following/chasing a player seems like a viable solution. Sure it changes a little bit of the landscape, but if it’s a fix to the shit pathing then why not? Once the pathing is ironed out, re-add the objects previously removed.
Remove all tree stumps from the wilderness. Since our pathing doesn’t work the way it should & replicate that of osrs, removing the stumps and other nuisance objects that people often get stuck on whilst following/chasing a player seems like a viable solution. Sure it changes a little bit of the landscape, but if it’s a fix to the shit pathing then why not? Once the pathing is ironed out, re-add the objects previously removed.